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o3de/Assets/Editor/Objects/helper.mtl

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<Material MtlFlags="0" Shader="Helper" GenMask="0" SurfaceType="" Diffuse="1,1,1" Specular="0,0,0" Emissive="0,0,0" Shininess="10" Opacity="1">
<Textures>
<Texture Map="Diffuse" File="editor/objects/gradf.tif">
<TexMod />
</Texture>
</Textures>
<PublicParams />
</Material>