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o3de/Gems/GraphCanvas/Code/Source/Components/Slots/Execution/ExecutionSlotComponent.h
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Steve Pham b4a2edec6a Final update copyright headers to reference license files at the repo root (#1693)
* Final update copyright headers to reference license files at the repo root

Signed-off-by: spham <spham@amazon.com>

* Fix copyright validator unit tests to support the stale O3DE header scenario

Signed-off-by: spham <spham@amazon.com>
2021-06-30 19:51:55 -07:00

37 lines
1.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <Components/Slots/SlotComponent.h>
namespace GraphCanvas
{
class ExecutionSlotComponent
: public SlotComponent
{
public:
AZ_COMPONENT(ExecutionSlotComponent, "{36A31585-F202-4D83-9491-6178C8B94F03}", SlotComponent);
static void Reflect(AZ::ReflectContext* reflectContext);
static AZ::Entity* CreateExecutionSlot(const AZ::EntityId& nodeId, const SlotConfiguration& slotConfiguration);
ExecutionSlotComponent();
explicit ExecutionSlotComponent(const SlotConfiguration& slotConfiguration);
~ExecutionSlotComponent();
// SlotRequestBus
SlotConfiguration* CloneSlotConfiguration() const override;
////
protected:
ExecutionSlotComponent(const ExecutionSlotComponent&) = delete;
ExecutionSlotComponent& operator=(const ExecutionSlotComponent&) = delete;
AZ::Entity* ConstructConnectionEntity(const Endpoint& sourceEndpoint, const Endpoint& targetEndpoint, bool createModelConnection) override;
};
}