62 lines
1.9 KiB
C++
62 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#pragma once
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#include "Common/GraphicsPipelinePass.h"
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#include "Common/FullscreenPass.h"
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#include "Common/PostProcess/PostEffects.h"
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#include "Common/TypedConstantBuffer.h"
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class DepthOfFieldPass
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: public GraphicsPipelinePass
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{
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public:
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virtual ~DepthOfFieldPass() {}
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void Init() override;
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void Shutdown() override;
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void Reset() override;
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void Execute();
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private:
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void UpdatePassConstants(const DepthOfFieldParameters& dofParams);
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void UpdateGatherSubPassConstants(AZ::u32 targetWidth, AZ::u32 targetHeight, AZ::u32 squareTapCount);
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void UpdateMinCoCSubPassConstants(AZ::u32 targetWidth, AZ::u32 targetHeight);
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struct PassConstants
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{
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Vec4 m_focusParams0;
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Vec4 m_focusParams1;
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Matrix44 m_reprojection;
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};
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static const AZ::u32 SquareTapSizeMax = 7;
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struct GatherSubPassConstants
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{
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Vec4 m_ScreenSize;
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Vec4 m_taps[SquareTapSizeMax * SquareTapSizeMax];
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Vec4 m_tapCount; //x = tapCount y,z,w = unused
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};
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struct MinCoCSubPassConstants
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{
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Vec4 m_ScreenSize;
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};
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CTypedConstantBuffer<PassConstants> m_PassConstantBuffer;
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CTypedConstantBuffer<GatherSubPassConstants> m_GatherSubPassConstantBuffer;
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CTypedConstantBuffer<MinCoCSubPassConstants> m_MinCoCSubPassConstantBuffer;
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};
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