44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzCore/Component/ComponentBus.h>
|
|
#include <AzFramework/Input/Channels/InputChannel.h>
|
|
#include <Cry_Math.h>
|
|
|
|
struct ray_hit;
|
|
|
|
namespace AzFramework
|
|
{
|
|
namespace RenderGeometry
|
|
{
|
|
struct RayResult;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// UiCanvasOnMeshBus
|
|
class UiCanvasOnMeshInterface
|
|
: public AZ::ComponentBus
|
|
{
|
|
public:
|
|
virtual ~UiCanvasOnMeshInterface() {}
|
|
|
|
|
|
//! Convert the input ray collision into a canvas space position and pass the event and that position
|
|
//! to the UI canvas to handle as a positional input event
|
|
//! \return true if the event was handled
|
|
virtual bool ProcessHitInputEvent(const AzFramework::InputChannel::Snapshot& inputSnapshot, const AzFramework::RenderGeometry::RayResult& rayResult) = 0;
|
|
};
|
|
|
|
using UiCanvasOnMeshBus = AZ::EBus<UiCanvasOnMeshInterface>;
|