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o3de/Gems/Atom/Feature/Common
santorac c6b209ace0 Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure.
I added an ApplyPropertyRenames function to MaterialTypeAsset very similar to the one in MaterialTypeSourceData.
Updated the MaterialAssignment class to apply any property renames when it discovers the old name doesn't work. This will be written to disk when the level or prefab is saved.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
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Assets Merge branch 'development' into Atom/rbarrand/MaterialVersionUpdate 4 years ago
Code Made material property auto-rename procedure apply to Material Component at runtime. This ensures that an material property overrides and any gameplay scripts that work with property overrides can get the benefit of the material type version update procedure. 4 years ago
Editor Add cmake file for editor scripts. Add constexpr keyword to constants. Use AZ_CRC_CE for LookModificationComponent. 4 years ago
Tools/ColorGrading minor bug fixes based on finding defects while using (#4035) 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
gem.json Initial gem dependencies (#4229) 4 years ago