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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Component/ComponentBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/Commands/BaseSliceCommand.h>
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namespace AzToolsFramework
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{
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/**
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* Stores information about Entities that are being detached from their slice
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*/
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class SliceDetachEntityCommand
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: public BaseSliceCommand
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{
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public:
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AZ_CLASS_ALLOCATOR(SliceDetachEntityCommand, AZ::SystemAllocator, 0);
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AZ_RTTI(SliceDetachEntityCommand, "{FD26D09E-FD95-4D8C-8575-E01DA7100240}");
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SliceDetachEntityCommand(const AzToolsFramework::EntityIdList& entityIds, const AZStd::string& friendlyName);
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~SliceDetachEntityCommand() {}
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void Undo() override;
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void Redo() override;
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protected:
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AzToolsFramework::EntityIdList m_entityIds; // Used for redo when no information is known other than a selected entity list
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};
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} // namespace AzToolsFramework
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