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o3de/Gems/LyShine/Code/Editor/ViewportDragInteraction.h
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michabr c66e2f4bcf Initial phase of UI Canvas Editor rendering with Atom (#164)
* Move Draw2d.h to Include folder

* Initial phase of UI Canvas Editor rendering with Atom

* Simplify Draw2d by removing BeginDraw2d/EndDraw2d which is no longer needed

* Fix compile errors for non-unity builds
2021-04-21 23:30:11 -07:00

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1.4 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Vector2.h>
#include <LyShine/Draw2d.h>
//! Abstract base class for drag interactions in the UI Editor viewport window.
class ViewportDragInteraction
{
public:
enum class EndState
{
Inside,
OutsideX, //!< Outside only on the X-axis
OutsideY, //!< Outside only on the Y-axis
OutsideXY, //!< Outside on both the X-axis and the Y-axis
Canceled
};
public:
ViewportDragInteraction(const AZ::Vector2& startMousePos);
virtual ~ViewportDragInteraction();
//! Update the interaction each time the mouse moves
virtual void Update(const AZ::Vector2& mousePos) = 0;
//! Render any display desired during the interaction
virtual void Render(Draw2dHelper& draw2d);
//! End the interaction
virtual void EndInteraction(EndState endState);
protected:
AZ::Vector2 m_startMousePos;
};