You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
105 lines
3.9 KiB
C++
105 lines
3.9 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
|
|
#include "AttachmentComponent.h"
|
|
|
|
namespace AZ
|
|
{
|
|
namespace Render
|
|
{
|
|
/*!
|
|
* In-editor attachment component.
|
|
* \ref AttachmentComponent
|
|
*/
|
|
class EditorAttachmentComponent
|
|
: public AzToolsFramework::Components::EditorComponentBase
|
|
{
|
|
private:
|
|
using Base = AzToolsFramework::Components::EditorComponentBase;
|
|
public:
|
|
AZ_COMPONENT(EditorAttachmentComponent, "{DA6072FD-E696-47D8-81D9-1F77D3464200}", Base);
|
|
static void Reflect(AZ::ReflectContext* context);
|
|
|
|
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
|
|
{
|
|
AttachmentComponent::GetProvidedServices(provided);
|
|
}
|
|
|
|
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
|
|
{
|
|
AttachmentComponent::GetIncompatibleServices(incompatible);
|
|
}
|
|
|
|
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
|
|
{
|
|
AttachmentComponent::GetRequiredServices(required);
|
|
}
|
|
|
|
~EditorAttachmentComponent() override = default;
|
|
void BuildGameEntity(AZ::Entity* gameEntity) override;
|
|
|
|
protected:
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// AZ::Component interface implementation
|
|
void Activate() override;
|
|
void Deactivate() override;
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
AZ::u32 OnTargetIdChanged();
|
|
AZ::u32 OnTargetBoneChanged();
|
|
AZ::u32 OnTargetOffsetChanged();
|
|
AZ::u32 OnAttachedInitiallyChanged();
|
|
AZ::u32 OnScaleSourceChanged();
|
|
|
|
//! Invoked when an attachment property changes
|
|
void AttachOrDetachAsNecessary();
|
|
|
|
//! For populating ComboBox
|
|
AZStd::vector<AZStd::string> GetTargetBoneOptions() const;
|
|
|
|
//! Create runtime configuration from editor configuration
|
|
AttachmentConfiguration CreateAttachmentConfiguration() const;
|
|
|
|
//! Create AZ::Transform from position and rotation
|
|
AZ::Transform GetTargetOffset() const;
|
|
|
|
//! Attach to this entity.
|
|
AZ::EntityId m_targetId;
|
|
|
|
//! Attach to this bone on target entity.
|
|
AZStd::string m_targetBoneName;
|
|
|
|
//! Offset from target bone's position.
|
|
AZ::Vector3 m_positionOffset = AZ::Vector3::CreateZero();
|
|
|
|
//! Offset from target bone's rotation.
|
|
AZ::Vector3 m_rotationOffset = AZ::Vector3::CreateZero();
|
|
|
|
//! Offset from target entity's scale.
|
|
float m_uniformScaleOffset = 1.0f;
|
|
|
|
//! Observe scale information from the specified source.
|
|
AttachmentConfiguration::ScaleSource m_scaleSource = AttachmentConfiguration::ScaleSource::WorldScale;
|
|
|
|
//! Whether to attach to target upon activation.
|
|
//! If false, the entity remains detached until Attach() is called.
|
|
bool m_attachedInitially = true;
|
|
|
|
//! Implements actual attachment functionality
|
|
AZ::Render::BoneFollower m_boneFollower;
|
|
};
|
|
} // namespace Render
|
|
} // namespace AZ
|