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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/SkyBox/EditorPhysicalSkyComponent.h

42 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <Atom/Feature/Utils/EditorRenderComponentAdapter.h>
#include <Atom/Feature/SkyBox/SkyboxConstants.h>
#include <SkyBox/PhysicalSkyComponent.h>
namespace AZ
{
namespace Render
{
class EditorPhysicalSkyComponent final
: public EditorRenderComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig>
{
public:
using BaseClass = EditorRenderComponentAdapter<PhysicalSkyComponentController, PhysicalSkyComponent, PhysicalSkyComponentConfig>;
AZ_EDITOR_COMPONENT(AZ::Render::EditorPhysicalSkyComponent, EditorPhysicalSkyComponentTypeId, BaseClass);
static void Reflect(AZ::ReflectContext* context);
EditorPhysicalSkyComponent() = default;
EditorPhysicalSkyComponent(const PhysicalSkyComponentConfig& config);
//! EditorRenderComponentAdapter overrides...
AZ::u32 OnConfigurationChanged() override;
};
} // namespace Render
} // namespace AZ