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c35c1d67e77dc96bb8bdf7cad35cf5fb9a0ee2bb
o3de
/
Gems
/
Multiplayer
/
Code
/
Source
/
ConnectionData
T
History
karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
..
ClientToServerConnectionData.cpp
Bug fixes for stats and for sending rpc and property updates from the client
2021-05-06 19:39:31 -07:00
ClientToServerConnectionData.h
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
ClientToServerConnectionData.inl
PR feedback addressing
2021-04-27 14:57:36 +01:00
ServerToClientConnectionData.cpp
Ported the local prediction player controller component
2021-05-05 20:07:16 -07:00
ServerToClientConnectionData.h
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
ServerToClientConnectionData.inl
Added ReadyForEntityUpdates message allowing the server to send entity updates
2021-04-26 13:30:35 +01:00