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o3de/Code/Framework/AzFramework/Tests/CameraInputTests.cpp

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AZTestShared/Math/MathTestHelpers.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
#include <AzFramework/Viewport/CameraInput.h>
namespace UnitTest
{
class CameraInputFixture : public AllocatorsTestFixture
{
public:
AzFramework::Camera m_camera;
AzFramework::Camera m_targetCamera;
AZStd::shared_ptr<AzFramework::CameraSystem> m_cameraSystem;
bool HandleEventAndUpdate(const AzFramework::InputEvent& event)
{
constexpr float deltaTime = 0.01666f; // 60fps
const bool consumed = m_cameraSystem->HandleEvents(event);
m_targetCamera = m_cameraSystem->StepCamera(m_targetCamera, deltaTime);
m_camera = m_targetCamera; // no smoothing
return consumed;
}
void SetUp() override
{
AllocatorsTestFixture::SetUp();
m_cameraSystem = AZStd::make_shared<AzFramework::CameraSystem>();
m_translateCameraInputChannelIds.m_leftChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_A");
m_translateCameraInputChannelIds.m_rightChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_D");
m_translateCameraInputChannelIds.m_forwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_W");
m_translateCameraInputChannelIds.m_backwardChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_S");
m_translateCameraInputChannelIds.m_upChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_E");
m_translateCameraInputChannelIds.m_downChannelId = AzFramework::InputChannelId("keyboard_key_alphanumeric_Q");
m_translateCameraInputChannelIds.m_boostChannelId = AzFramework::InputChannelId("keyboard_key_modifier_shift_l");
m_firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
// set rotate speed to be a value that will scale motion delta (pixels moved) by a thousandth.
m_firstPersonRotateCamera->m_rotateSpeedFn = []()
{
return 0.001f;
};
m_firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
m_translateCameraInputChannelIds, AzFramework::LookTranslation, AzFramework::TranslatePivot);
m_pivotCamera = AZStd::make_shared<AzFramework::PivotCameraInput>(m_pivotChannelId);
m_pivotCamera->SetPivotFn(
[this](const AZ::Vector3&, const AZ::Vector3&)
{
return m_pivot;
});
auto pivotRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
// set rotate speed to be a value that will scale motion delta (pixels moved) by a thousandth.
pivotRotateCamera->m_rotateSpeedFn = []()
{
return 0.001f;
};
auto pivotTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(
m_translateCameraInputChannelIds, AzFramework::PivotTranslation, AzFramework::TranslateOffset);
m_pivotCamera->m_pivotCameras.AddCamera(pivotRotateCamera);
m_pivotCamera->m_pivotCameras.AddCamera(pivotTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonRotateCamera);
m_cameraSystem->m_cameras.AddCamera(m_firstPersonTranslateCamera);
m_cameraSystem->m_cameras.AddCamera(m_pivotCamera);
// these tests rely on using motion delta, not cursor positions (default is true)
AzFramework::ed_cameraSystemUseCursor = false;
}
void TearDown() override
{
AzFramework::ed_cameraSystemUseCursor = true;
m_pivotCamera.reset();
m_firstPersonRotateCamera.reset();
m_firstPersonTranslateCamera.reset();
m_cameraSystem->m_cameras.Clear();
m_cameraSystem.reset();
AllocatorsTestFixture::TearDown();
}
AzFramework::InputChannelId m_pivotChannelId = AzFramework::InputChannelId("keyboard_key_modifier_alt_l");
AzFramework::TranslateCameraInputChannelIds m_translateCameraInputChannelIds;
AZStd::shared_ptr<AzFramework::RotateCameraInput> m_firstPersonRotateCamera;
AZStd::shared_ptr<AzFramework::TranslateCameraInput> m_firstPersonTranslateCamera;
AZStd::shared_ptr<AzFramework::PivotCameraInput> m_pivotCamera;
AZ::Vector3 m_pivot = AZ::Vector3::CreateZero();
//! This is approximately Pi/2 * 1000 - this can be used to rotate the camera 90 degrees (pitch or yaw based
//! on vertical or horizontal motion) as the rotate speed function is set to be 1/1000.
inline static const int PixelMotionDelta = 1570;
};
TEST_F(CameraInputFixture, BeginAndEndPivotCameraInputConsumesCorrectEvents)
{
// begin pivot camera
const bool consumed1 = HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceKeyboard::Key::ModifierAltL,
AzFramework::InputChannel::State::Began });
// begin listening for pivot rotate (click detector) - event is not consumed
const bool consumed2 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
// begin pivot rotate (mouse has moved sufficient distance to initiate)
const bool consumed3 = HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 5 });
// end pivot (mouse up) - event is not consumed
const bool consumed4 = HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Ended });
const auto allConsumed = AZStd::vector<bool>{ consumed1, consumed2, consumed3, consumed4 };
using ::testing::ElementsAre;
EXPECT_THAT(allConsumed, ElementsAre(true, false, true, false));
}
TEST_F(CameraInputFixture, BeginCameraInputNotifiesActivationBeganFnForTranslateCameraInput)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, BeginCameraInputNotifiesActivationBeganFnAfterDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 }); // must move input device
EXPECT_TRUE(activationBegan);
}
TEST_F(CameraInputFixture, BeginCameraInputDoesNotNotifyActivationBeganFnWithNoDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
EXPECT_FALSE(activationBegan);
}
TEST_F(CameraInputFixture, EndCameraInputNotifiesActivationEndFnAfterDeltaForRotateCameraInput)
{
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ 20 });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, EndCameraInputDoesNotNotifyActivationBeganFnOrActivationBeganFnWithNoDeltaForRotateCameraInput)
{
bool activationBegan = false;
m_firstPersonRotateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonRotateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Ended });
EXPECT_FALSE(activationBegan);
EXPECT_FALSE(activationEnded);
}
TEST_F(CameraInputFixture, End_CameraInputNotifiesActivationBeganFnOrActivationEndFnWithTranslateCamera)
{
bool activationBegan = false;
m_firstPersonTranslateCamera->SetActivationBeganFn(
[&activationBegan]
{
activationBegan = true;
});
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Ended });
EXPECT_TRUE(activationBegan);
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, EndActivationCalledForCameraInputIfActiveWhenCamerasAreCleared)
{
bool activationEnded = false;
m_firstPersonTranslateCamera->SetActivationEndedFn(
[&activationEnded]
{
activationEnded = true;
});
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_translateCameraInputChannelIds.m_forwardChannelId,
AzFramework::InputChannel::State::Began });
m_cameraSystem->m_cameras.Clear();
EXPECT_TRUE(activationEnded);
}
TEST_F(CameraInputFixture, PivotCameraInputHandlesLookAtPointAndSelfAtSamePositionWhenPivoting)
{
// create pathological lookAtFn that just returns the same position as the camera
m_pivotCamera->SetPivotFn(
[](const AZ::Vector3& position, [[maybe_unused]] const AZ::Vector3& direction)
{
return position;
});
const auto expectedCameraPosition = AZ::Vector3(10.0f, 10.0f, 10.0f);
AzFramework::UpdateCameraFromTransform(
m_targetCamera,
AZ::Transform::CreateFromQuaternionAndTranslation(
AZ::Quaternion::CreateFromEulerAnglesDegrees(AZ::Vector3(0.0f, 0.0f, 90.0f)), expectedCameraPosition));
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
// verify the camera yaw has not changed and pivot point matches the expected camera position
using ::testing::FloatNear;
EXPECT_THAT(m_camera.m_yaw, FloatNear(AZ::DegToRad(90.0f), 0.001f));
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
EXPECT_THAT(m_camera.m_pivot, IsClose(expectedCameraPosition));
}
TEST_F(CameraInputFixture, FirstPersonRotateCameraInputRotatesYawByNinetyDegreesWithRequiredPixelDelta)
{
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-10.0f);
m_targetCamera.m_pivot = cameraStartingPosition;
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ PixelMotionDelta });
const float expectedYaw = AzFramework::WrapYawRotation(-AZ::Constants::HalfPi);
using ::testing::FloatNear;
EXPECT_THAT(m_camera.m_yaw, FloatNear(expectedYaw, 0.001f));
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
EXPECT_THAT(m_camera.m_pivot, IsClose(cameraStartingPosition));
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
}
TEST_F(CameraInputFixture, FirstPersonRotateCameraInputRotatesPitchByNinetyDegreesWithRequiredPixelDelta)
{
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-10.0f);
m_targetCamera.m_pivot = cameraStartingPosition;
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Right, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
using ::testing::FloatNear;
EXPECT_THAT(m_camera.m_yaw, FloatNear(0.0f, 0.001f));
EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
EXPECT_THAT(m_camera.m_pivot, IsClose(cameraStartingPosition));
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateZero()));
}
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesPitchOffsetByNinetyDegreesWithRequiredPixelDelta)
{
const auto cameraStartingPosition = AZ::Vector3::CreateAxisY(-20.0f);
m_targetCamera.m_pivot = cameraStartingPosition;
m_pivot = AZ::Vector3::CreateAxisY(-10.0f);
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::VerticalMotionEvent{ PixelMotionDelta });
const auto expectedCameraEndingPosition = AZ::Vector3(0.0f, -10.0f, 10.0f);
const float expectedPitch = AzFramework::ClampPitchRotation(-AZ::Constants::HalfPi);
using ::testing::FloatNear;
EXPECT_THAT(m_camera.m_yaw, FloatNear(0.0f, 0.001f));
EXPECT_THAT(m_camera.m_pitch, FloatNear(expectedPitch, 0.001f));
EXPECT_THAT(m_camera.m_pivot, IsClose(m_pivot));
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3::CreateAxisY(-10.0f)));
EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
}
TEST_F(CameraInputFixture, PivotRotateCameraInputRotatesYawOffsetByNinetyDegreesWithRequiredPixelDelta)
{
const auto cameraStartingPosition = AZ::Vector3(15.0f, -20.0f, 0.0f);
m_targetCamera.m_pivot = cameraStartingPosition;
m_pivot = AZ::Vector3(10.0f, -10.0f, 0.0f);
HandleEventAndUpdate(AzFramework::DiscreteInputEvent{ m_pivotChannelId, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(
AzFramework::DiscreteInputEvent{ AzFramework::InputDeviceMouse::Button::Left, AzFramework::InputChannel::State::Began });
HandleEventAndUpdate(AzFramework::HorizontalMotionEvent{ -PixelMotionDelta });
const auto expectedCameraEndingPosition = AZ::Vector3(20.0f, -5.0f, 0.0f);
const float expectedYaw = AzFramework::WrapYawRotation(AZ::Constants::HalfPi);
using ::testing::FloatNear;
EXPECT_THAT(m_camera.m_yaw, FloatNear(expectedYaw, 0.001f));
EXPECT_THAT(m_camera.m_pitch, FloatNear(0.0f, 0.001f));
EXPECT_THAT(m_camera.m_pivot, IsClose(m_pivot));
EXPECT_THAT(m_camera.m_offset, IsClose(AZ::Vector3(5.0f, -10.0f, 0.0f)));
EXPECT_THAT(m_camera.Translation(), IsCloseTolerance(expectedCameraEndingPosition, 0.01f));
}
} // namespace UnitTest