b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "StandaloneTools_precompiled.h"
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#include "ProfilerApplication.h"
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#include <Source/Driller/DrillerContext.h>
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#include <AzFramework/TargetManagement/TargetManagementComponent.h>
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namespace Driller
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{
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void Application::RegisterCoreComponents()
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{
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StandaloneTools::BaseApplication::RegisterCoreComponents();
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Driller::Context::CreateDescriptor();
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RegisterComponentDescriptor(AzFramework::TargetManagementComponent::CreateDescriptor());
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}
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void Application::CreateApplicationComponents()
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{
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StandaloneTools::BaseApplication::CreateApplicationComponents();
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EnsureComponentCreated(Driller::Context::RTTI_Type());
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EnsureComponentCreated(AzFramework::TargetManagementComponent::RTTI_Type());
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}
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void Application::SetSettingsRegistrySpecializations(AZ::SettingsRegistryInterface::Specializations& specializations)
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{
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StandaloneTools::BaseApplication::SetSettingsRegistrySpecializations(specializations);
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specializations.Append("driller");
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}
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}
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