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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Math/Vector2.h>
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#include <LyShine/UiBase.h>
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class ISprite;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiButtonInterface
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: public AZ::ComponentBus
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{
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public: // types
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typedef AZStd::function<void(AZ::EntityId, AZ::Vector2)> OnClickCallback;
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public: // member functions
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virtual ~UiButtonInterface() {}
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//! Get the on-click callback
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virtual OnClickCallback GetOnClickCallback() = 0;
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//! Set the on-click callback
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virtual void SetOnClickCallback(OnClickCallback onClick) = 0;
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//! Get the action name
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virtual const LyShine::ActionName& GetOnClickActionName() = 0;
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//! Set the action name
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virtual void SetOnClickActionName(const LyShine::ActionName& actionName) = 0;
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public: // static member data
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//! Only one component on a entity can implement the events
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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};
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typedef AZ::EBus<UiButtonInterface> UiButtonBus;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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class UiButtonNotifications
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: public AZ::ComponentBus
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// EBusTraits overrides
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static const bool EnableEventQueue = true;
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//////////////////////////////////////////////////////////////////////////
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public: // member functions
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virtual ~UiButtonNotifications() {}
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//! Notify listeners that the button was clicked
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virtual void OnButtonClick() {}
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};
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typedef AZ::EBus<UiButtonNotifications> UiButtonNotificationBus;
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