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98 lines
4.3 KiB
C++
98 lines
4.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AssetBuilderSDK/AssetBuilderBusses.h>
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#include <AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/Asset/AssetManager.h>
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#include <Atom/ImageProcessing/ImageProcessingBus.h>
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namespace ImageProcessingAtom
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{
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//! Builder to process images
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class ImageBuilderWorker
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: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
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{
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public:
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AZ_RTTI(ImageBuilderWorker, "{7F1FA09D-77F3-4118-A7D5-4906BED59C19}");
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ImageBuilderWorker() = default;
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~ImageBuilderWorker() = default;
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//! Asset Builder Callback Functions
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void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
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void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
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//////////////////////////////////////////////////////////////////////////
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//!AssetBuilderSDK::AssetBuilderCommandBus interface
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void ShutDown() override; // if you get this you must fail all existing jobs and return.
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//////////////////////////////////////////////////////////////////////////
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private:
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bool m_isShuttingDown = false;
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};
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//! BuilderPluginComponent is to handle the lifecycle of ImageBuilder module.
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class BuilderPluginComponent
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: public AZ::Component
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, protected ImageProcessingRequestBus::Handler
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, protected ImageBuilderRequestBus::Handler
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{
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public:
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AZ_COMPONENT(BuilderPluginComponent, "{A227F803-D2E4-406E-93EC-121EF45A64A1}")
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static void Reflect(AZ::ReflectContext* context);
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BuilderPluginComponent(); // avoid initialization here.
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~BuilderPluginComponent() override; // free memory an uninitialize yourself.
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component
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void Init() override; // create objects, allocate memory and initialize yourself without reaching out to the outside world
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void Activate() override; // reach out to the outside world and connect up to what you need to, register things, etc.
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void Deactivate() override; // unregister things, disconnect from the outside world
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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//////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// AtomImageProcessingRequestBus interface implementation
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IImageObjectPtr LoadImage(const AZStd::string& filePath) override;
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IImageObjectPtr LoadImagePreview(const AZStd::string& filePath) override;
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// ImageBuilderRequestBus interface implementation
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IImageObjectPtr CreateImage(
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AZ::u32 width,
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AZ::u32 height,
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AZ::u32 maxMipCount,
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EPixelFormat pixelFormat) override;
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AZStd::vector<AssetBuilderSDK::JobProduct> ConvertImageObject(
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IImageObjectPtr imageObject,
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const AZStd::string& presetName,
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const AZStd::string& platformName,
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const AZStd::string& outputDir,
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const AZ::Data::AssetId& sourceAssetId,
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const AZStd::string& sourceAssetName) override;
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bool DoesSupportPlatform(const AZStd::string& platformId) override;
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bool IsPresetFormatSquarePow2(const AZStd::string& presetName, const AZStd::string& platformName) override;
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////////////////////////////////////////////////////////////////////////
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private:
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BuilderPluginComponent(const BuilderPluginComponent&) = delete;
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ImageBuilderWorker m_imageBuilder;
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AZStd::vector<AZStd::unique_ptr<AZ::Data::AssetHandler>> m_assetHandlers;
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};
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}// namespace ImageProcessingAtom
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