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o3de/Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageBuilderComponent.h

98 lines
4.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderBusses.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include <AzCore/Asset/AssetManager.h>
#include <Atom/ImageProcessing/ImageProcessingBus.h>
namespace ImageProcessingAtom
{
//! Builder to process images
class ImageBuilderWorker
: public AssetBuilderSDK::AssetBuilderCommandBus::Handler
{
public:
AZ_RTTI(ImageBuilderWorker, "{7F1FA09D-77F3-4118-A7D5-4906BED59C19}");
ImageBuilderWorker() = default;
~ImageBuilderWorker() = default;
//! Asset Builder Callback Functions
void CreateJobs(const AssetBuilderSDK::CreateJobsRequest& request, AssetBuilderSDK::CreateJobsResponse& response);
void ProcessJob(const AssetBuilderSDK::ProcessJobRequest& request, AssetBuilderSDK::ProcessJobResponse& response);
//////////////////////////////////////////////////////////////////////////
//!AssetBuilderSDK::AssetBuilderCommandBus interface
void ShutDown() override; // if you get this you must fail all existing jobs and return.
//////////////////////////////////////////////////////////////////////////
private:
bool m_isShuttingDown = false;
};
//! BuilderPluginComponent is to handle the lifecycle of ImageBuilder module.
class BuilderPluginComponent
: public AZ::Component
, protected ImageProcessingRequestBus::Handler
, protected ImageBuilderRequestBus::Handler
{
public:
AZ_COMPONENT(BuilderPluginComponent, "{A227F803-D2E4-406E-93EC-121EF45A64A1}")
static void Reflect(AZ::ReflectContext* context);
BuilderPluginComponent(); // avoid initialization here.
~BuilderPluginComponent() override; // free memory an uninitialize yourself.
//////////////////////////////////////////////////////////////////////////
// AZ::Component
void Init() override; // create objects, allocate memory and initialize yourself without reaching out to the outside world
void Activate() override; // reach out to the outside world and connect up to what you need to, register things, etc.
void Deactivate() override; // unregister things, disconnect from the outside world
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
//////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AtomImageProcessingRequestBus interface implementation
IImageObjectPtr LoadImage(const AZStd::string& filePath) override;
IImageObjectPtr LoadImagePreview(const AZStd::string& filePath) override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// ImageBuilderRequestBus interface implementation
IImageObjectPtr CreateImage(
AZ::u32 width,
AZ::u32 height,
AZ::u32 maxMipCount,
EPixelFormat pixelFormat) override;
AZStd::vector<AssetBuilderSDK::JobProduct> ConvertImageObject(
IImageObjectPtr imageObject,
const AZStd::string& presetName,
const AZStd::string& platformName,
const AZStd::string& outputDir,
const AZ::Data::AssetId& sourceAssetId,
const AZStd::string& sourceAssetName) override;
bool DoesSupportPlatform(const AZStd::string& platformId) override;
bool IsPresetFormatSquarePow2(const AZStd::string& presetName, const AZStd::string& platformName) override;
////////////////////////////////////////////////////////////////////////
private:
BuilderPluginComponent(const BuilderPluginComponent&) = delete;
ImageBuilderWorker m_imageBuilder;
AZStd::vector<AZStd::unique_ptr<AZ::Data::AssetHandler>> m_assetHandlers;
};
}// namespace ImageProcessingAtom