39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Math/Aabb.h>
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#include <Source/MultiplayerTypes.h>
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namespace Multiplayer
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{
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class ServerMapPartitioner
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{
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public:
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ServerMapPartitioner();
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void PartitionMap(uint32_t regionCount, uint32_t shardCount);
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uint32_t GetRegionCount() const;
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AZ::Aabb GetMapRegion(uint32_t index) const;
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AZ::Aabb GetMapRegionForHost(HostId hostId);
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const AZ::Aabb& GetWholeMap() const;
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private:
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AZ::Aabb m_wholeMap;
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AZStd::vector<AZ::Aabb> m_regions;
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uint32_t m_regionCount;
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uint32_t m_shardCount;
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};
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}
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