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o3de/Gems/Multiplayer/Code/Source/EntityDomains/SpatialMapPartitioner.h
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2021-03-25 13:57:57 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Math/Aabb.h>
#include <Source/MultiplayerTypes.h>
namespace Multiplayer
{
class ServerMapPartitioner
{
public:
ServerMapPartitioner();
void PartitionMap(uint32_t regionCount, uint32_t shardCount);
uint32_t GetRegionCount() const;
AZ::Aabb GetMapRegion(uint32_t index) const;
AZ::Aabb GetMapRegionForHost(HostId hostId);
const AZ::Aabb& GetWholeMap() const;
private:
AZ::Aabb m_wholeMap;
AZStd::vector<AZ::Aabb> m_regions;
uint32_t m_regionCount;
uint32_t m_shardCount;
};
}