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o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/ShaderManagementConsoleRequ...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/containers/vector.h>
#include <AzCore/EBus/EBus.h>
#include <AzCore/Asset/AssetCommon.h>
#include <Atom/RPI.Edit/Shader/ShaderVariantListSourceData.h>
#include <Atom/RPI.Reflect/Material/ShaderCollection.h>
namespace ShaderManagementConsole
{
//! ShaderManagementConsoleRequestBus provides
class ShaderManagementConsoleRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//! Returns a shader file's asset id and relative filepath
virtual AZ::Data::AssetInfo GetSourceAssetInfo(const AZStd::string& sourceAssetFileName) = 0;
// [GFX TODO][ATOM-14857] Generalize this API
//! Returns a list of material AssetIds that use the shader file.
virtual AZStd::vector<AZ::Data::AssetId> FindMaterialAssetsUsingShader (const AZStd::string& shaderFilePath) = 0;
//! Returns a list of shader items contained within an instantiated material source's shader collection.
virtual AZStd::vector<AZ::RPI::ShaderCollection::Item> GetMaterialInstanceShaderItems(const AZ::Data::AssetId& assetId) = 0;
};
using ShaderManagementConsoleRequestBus = AZ::EBus<ShaderManagementConsoleRequests>;
} // namespace ShaderManagementConsole