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o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/Viewport
Qing Tao d9cbc97ec0
ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969)
ATOM-16273 Compiling SceneSRG before updating it can cause a gpu crash

Changes include:
1. Removed Scene::SetShaderResourceGroupCallback() function and clean up code which use this function.
2. Moved SceneTimeSrg.azsli to RPI's DefaultSceneSrg folder and setup the constants in RPI::Scene
3. Add AZ::Event for Scene's update srg event which features and update scene srg at proper place
4. UpdateTransformServcie FP to use PrepareSceneSrg event handler.
5. Clean up shaders and srgs used in project templates.

Signed-off-by: Qing Tao <qingtao@amazon.com>
4 years ago
..
InputController Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialViewportComponent.cpp move JsonUtils to AzCore 4 years ago
MaterialViewportComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialViewportModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialViewportRenderer.cpp ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
MaterialViewportRenderer.h ATOM-16063 Remove SetShaderResourceGroupCallback in scene and update scene srg handling (#3969) 4 years ago
MaterialViewportSettings.cpp Moved material editor document system buses and system components to atom tools framework 4 years ago
MaterialViewportWidget.cpp Merge branch 'development' into cmake/SPEC-7179 5 years ago
MaterialViewportWidget.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MaterialViewportWidget.ui Initial commit 5 years ago
PerformanceMonitorComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
PerformanceMonitorComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago