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o3de/Code/Tools/SceneAPI/SceneData/Rules/OriginRule.h

67 lines
2.2 KiB
C++

#pragma once
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/Memory/Memory.h>
#include <AzCore/Math/Vector3.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IOriginRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class OriginRule
: public DataTypes::IOriginRule
{
public:
AZ_RTTI(OriginRule, "{90AECE4A-58D4-411C-9CDE-59B54C59354E}", DataTypes::IOriginRule);
AZ_CLASS_ALLOCATOR_DECL
OriginRule();
~OriginRule() override = default;
const AZStd::string& GetOriginNodeName() const override;
bool UseRootAsOrigin() const override;
const Quaternion& GetRotation() const override;
const Vector3& GetTranslation() const override;
float GetScale() const override;
void SetOriginNodeName(const AZStd::string& originNodeName);
void SetRotation(const Quaternion& rotation);
void SetTranslation(const Vector3& translation);
void SetScale(float scale);
static void Reflect(ReflectContext* context);
static const AZStd::string c_defaultWorldUIString;
protected:
AZStd::string m_originNodeName;
Quaternion m_rotation;
Vector3 m_translation;
float m_scale;
};
} // SceneData
} // SceneAPI
} // AZ