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o3de/Code/Tools/SceneAPI/SceneData/Rules/OriginRule.cpp

120 lines
4.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzCore/RTTI/ReflectContext.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <SceneAPI/SceneData/Rules/OriginRule.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneData
{
const AZStd::string OriginRule::c_defaultWorldUIString = "World";
AZ_CLASS_ALLOCATOR_IMPL(OriginRule, SystemAllocator, 0)
OriginRule::OriginRule()
: m_rotation(Quaternion::CreateIdentity())
, m_translation(Vector3::CreateZero())
, m_scale(1.0f)
{
}
const AZStd::string& OriginRule::GetOriginNodeName() const
{
return m_originNodeName;
}
bool OriginRule::UseRootAsOrigin() const
{
return m_originNodeName == c_defaultWorldUIString;
}
const Quaternion& OriginRule::GetRotation() const
{
return m_rotation;
}
const Vector3& OriginRule::GetTranslation() const
{
return m_translation;
}
float OriginRule::GetScale() const
{
return m_scale;
}
void OriginRule::SetOriginNodeName(const AZStd::string& originNodeName)
{
m_originNodeName = originNodeName;
}
void OriginRule::SetRotation(const Quaternion& rotation)
{
m_rotation = rotation;
}
void OriginRule::SetTranslation(const Vector3& translation)
{
m_translation = translation;
}
void OriginRule::SetScale(float scale)
{
m_scale = scale;
}
void OriginRule::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (!serializeContext)
{
return;
}
serializeContext->Class<OriginRule, DataTypes::IOriginRule>()->Version(1)
->Field("originNodeName", &OriginRule::m_originNodeName)
->Field("translation", &OriginRule::m_translation)
->Field("rotation", &OriginRule::m_rotation)
->Field("scale", &OriginRule::m_scale);
EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<OriginRule>("Origin", "Configure where the mesh will load relative to world origin.")
->ClassElement(Edit::ClassElements::EditorData, "")
->Attribute("AutoExpand", true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement("NodeListSelection", &OriginRule::m_originNodeName, "Relative Origin Node",
"Select a Node from the scene as the origin for this export. 'World' will export from the Root Scene Node.")
->Attribute("DisabledOption", c_defaultWorldUIString)
->Attribute("DefaultToDisabled", true)
->Attribute("ExcludeEndPoints", true)
->DataElement(Edit::UIHandlers::Default, &OriginRule::m_translation, "Translation", "Moves the group along the given vector.")
->DataElement(Edit::UIHandlers::Default, &OriginRule::m_rotation, "Rotation", "Rotates the group after translation.")
->Attribute(Edit::Attributes::LabelForX, "P")
->Attribute(Edit::Attributes::LabelForY, "R")
->Attribute(Edit::Attributes::LabelForZ, "Y")
->DataElement(Edit::UIHandlers::Default, &OriginRule::m_scale, "Scale", "Scales the group up or down after translation and rotation.")
->Attribute(Edit::Attributes::Min, 0.0001)
->Attribute(Edit::Attributes::Max, 1000.0);
}
}
} // SceneData
} // SceneAPI
} // AZ