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61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
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namespace AZ
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{
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namespace SceneData
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{
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namespace GraphData
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{
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const AZ::Name& MeshVertexUVData::GetCustomName() const
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{
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return m_customName;
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}
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void MeshVertexUVData::SetCustomName(const char* name)
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{
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m_customName = name;
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}
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size_t MeshVertexUVData::GetCount() const
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{
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return m_uvs.size();
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}
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const AZ::Vector2& MeshVertexUVData::GetUV(size_t index) const
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{
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AZ_Assert(index < m_uvs.size(), "Invalid index %i for mesh vertex UVs.", index);
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return m_uvs[index];
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}
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void MeshVertexUVData::ReserveContainerSpace(size_t size)
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{
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m_uvs.reserve(size);
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}
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void MeshVertexUVData::AppendUV(const AZ::Vector2& uv)
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{
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m_uvs.push_back(uv);
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}
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void MeshVertexUVData::GetDebugOutput(AZ::SceneAPI::Utilities::DebugOutput& output) const
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{
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output.Write("UVs", m_uvs);
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output.Write("UVCustomName", m_customName.GetCStr());
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}
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} // GraphData
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} // SceneData
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} // AZ
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