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o3de/Code/Tools/RC/ResourceCompilerScene/Common/WorldMatrixExporter.cpp

200 lines
8.6 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Cry_Geo.h> // Needed for CGFContent.h
#include <CGFContent.h>
#include <AzCore/Math/Quaternion.h>
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <SceneAPI/SceneCore/Containers/Scene.h>
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphUpwardsIterator.h>
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IOriginRule.h>
#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/ITransform.h>
#include <SceneAPI/SceneCore/DataTypes/DataTypeUtilities.h>
#include <RC/ResourceCompilerScene/Common/CommonExportContexts.h>
#include <RC/ResourceCompilerScene/Common/WorldMatrixExporter.h>
namespace AZ
{
namespace RC
{
namespace SceneEvents = AZ::SceneAPI::Events;
namespace SceneDataTypes = AZ::SceneAPI::DataTypes;
namespace SceneContainers = AZ::SceneAPI::Containers;
namespace SceneViews = AZ::SceneAPI::Containers::Views;
WorldMatrixExporter::WorldMatrixExporter()
: m_cachedRootMatrix(MatrixType::CreateIdentity())
, m_cachedGroup(nullptr)
, m_cachedRootMatrixIsSet(false)
{
BindToCall(&WorldMatrixExporter::ProcessMeshGroup);
BindToCall(&WorldMatrixExporter::ProcessNode);
}
void WorldMatrixExporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<WorldMatrixExporter, SceneAPI::SceneCore::RCExportingComponent>()->Version(1);
}
}
SceneEvents::ProcessingResult WorldMatrixExporter::ProcessMeshGroup(ContainerExportContext& context)
{
if (context.m_phase != Phase::Construction)
{
return SceneEvents::ProcessingResult::Ignored;
}
m_cachedGroup = &context.m_group;
m_cachedRootMatrix = MatrixType::CreateIdentity();
m_cachedRootMatrixIsSet = false;
AZStd::shared_ptr<const SceneDataTypes::IOriginRule> rule = context.m_group.GetRuleContainerConst().FindFirstByType<SceneDataTypes::IOriginRule>();
if (rule)
{
if (rule->GetTranslation() != Vector3(0.0f, 0.0f, 0.0f) || !rule->GetRotation().IsIdentity())
{
m_cachedRootMatrix = MatrixType::CreateFromQuaternionAndTranslation(rule->GetRotation(), rule->GetTranslation());
m_cachedRootMatrixIsSet = true;
}
if (rule->GetScale() != 1.0f)
{
float scale = rule->GetScale();
m_cachedRootMatrix.MultiplyByScale(Vector3(scale, scale, scale));
m_cachedRootMatrixIsSet = true;
}
if (!rule->GetOriginNodeName().empty() && !rule->UseRootAsOrigin())
{
const SceneContainers::SceneGraph& graph = context.m_scene.GetGraph();
SceneContainers::SceneGraph::NodeIndex index = graph.Find(rule->GetOriginNodeName());
if (index.IsValid())
{
MatrixType worldMatrix = MatrixType::CreateIdentity();
if (ConcatenateMatricesUpwards(worldMatrix, graph.ConvertToHierarchyIterator(index), graph))
{
worldMatrix.InvertFull();
m_cachedRootMatrix *= worldMatrix;
m_cachedRootMatrixIsSet = true;
}
}
}
return m_cachedRootMatrixIsSet ? SceneEvents::ProcessingResult::Success : SceneEvents::ProcessingResult::Ignored;
}
else
{
return SceneEvents::ProcessingResult::Ignored;
}
}
SceneEvents::ProcessingResult WorldMatrixExporter::ProcessNode(NodeExportContext& context)
{
if (context.m_phase != Phase::Filling)
{
return SceneEvents::ProcessingResult::Ignored;
}
MatrixType worldMatrix = MatrixType::CreateIdentity();
const SceneContainers::SceneGraph& graph = context.m_scene.GetGraph();
HierarchyStorageIterator nodeIterator = graph.ConvertToHierarchyIterator(context.m_nodeIndex);
bool translated = ConcatenateMatricesUpwards(worldMatrix, nodeIterator, graph);
AZ_Assert(m_cachedGroup == &context.m_group, "NodeExportContext doesn't belong to chain of previously called MeshGroupExportContext.");
if (m_cachedRootMatrixIsSet)
{
worldMatrix = m_cachedRootMatrix * worldMatrix;
translated = true;
}
//If we aren't merging nodes we need to put the transforms into the localTM
//due to how the CGFSaver works inside the ResourceCompilerPC code.
if (!context.m_container.GetExportInfo()->bMergeAllNodes)
{
SceneAPIMatrixTypeToMatrix34(context.m_node.localTM, worldMatrix);
}
else
{
SceneAPIMatrixTypeToMatrix34(context.m_node.worldTM, worldMatrix);
}
context.m_node.bIdentityMatrix = !translated;
return SceneEvents::ProcessingResult::Success;
}
bool WorldMatrixExporter::ConcatenateMatricesUpwards(MatrixType& transform, const HierarchyStorageIterator& nodeIterator, const SceneContainers::SceneGraph& graph) const
{
bool translated = false;
auto view = SceneViews::MakeSceneGraphUpwardsView(graph, nodeIterator, graph.GetContentStorage().cbegin(), true);
for (auto it = view.begin(); it != view.end(); ++it)
{
if (!(*it))
{
continue;
}
const SceneDataTypes::ITransform* nodeTransform = azrtti_cast<const SceneDataTypes::ITransform*>(it->get());
if (nodeTransform)
{
transform = nodeTransform->GetMatrix() * transform;
translated = true;
}
else
{
bool endPointTransform = MultiplyEndPointTransforms(transform, it.GetHierarchyIterator(), graph);
translated = translated || endPointTransform;
}
}
return translated;
}
bool WorldMatrixExporter::MultiplyEndPointTransforms(MatrixType& transform, const HierarchyStorageIterator& nodeIterator, const SceneContainers::SceneGraph& graph) const
{
// If the translation is not an end point it means it's its own group as opposed to being
// a component of the parent, so only list end point children.
auto view = SceneViews::MakeSceneGraphChildView<SceneViews::AcceptEndPointsOnly>(graph, nodeIterator,
graph.GetContentStorage().begin(), true);
auto result = AZStd::find_if(view.begin(), view.end(), SceneContainers::DerivedTypeFilter<SceneDataTypes::ITransform>());
if (result != view.end())
{
transform = azrtti_cast<const SceneDataTypes::ITransform*>(result->get())->GetMatrix() * transform;
return true;
}
else
{
return false;
}
}
void WorldMatrixExporter::SceneAPIMatrixTypeToMatrix34(Matrix34& out, const MatrixType& in) const
{
// Setting column instead of row because as of writing Matrix34 doesn't support adding
// full rows, as the translation has to be done separately.
for (int column = 0; column < 4; ++column)
{
Vector3 data = in.GetColumn(column);
out.SetColumn(column, Vec3(data.GetX(), data.GetY(), data.GetZ()));
}
}
} // namespace RC
} // namespace AZ