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o3de/Code/CryEngine/CryNetwork/GridMate/NetworkGridMateSystemEvents.h

80 lines
3.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef INCLUDE_NETWORKGRIDMATESYSTEMEVENTS_HEADER
#define INCLUDE_NETWORKGRIDMATESYSTEMEVENTS_HEADER
#pragma once
#include "Compatibility/GridMateRMI.h"
class IActorRMIRep;
namespace GridMate
{
class NetworkSystemCallbacks
: public AZ::EBusTraits
{
public:
virtual ~NetworkSystemCallbacks() {}
virtual void ActorRMISent(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize) { (void)entityId; (void)rep; (void)paramsSize; }
virtual void ActorRMIReceived(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize) { (void)entityId; (void)rep; (void)paramsSize; }
virtual void LegacyRMISent(EntityId entityId, const IRMIRep& rep, uint32 paramsSize) { (void)entityId; (void)rep; (void)paramsSize; }
virtual void LegacyRMIReceived(EntityId entityId, const IRMIRep& rep, uint32 paramsSize) { (void)entityId; (void)rep; (void)paramsSize; }
virtual void ScriptRMISent(uint32 paramsSize) { (void)paramsSize; }
virtual void ScriptRMIReceived(uint32 paramsSize) { (void)paramsSize; }
virtual void AspectSent(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize) { (void)entityId; (void)aspectBit; (void)payloadSize; }
virtual void AspectReceived(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize) { (void)entityId; (void)aspectBit; (void)payloadSize; }
};
typedef AZ::EBus<NetworkSystemCallbacks> NetworkSystemEventBus;
/*!
* Acts as a sink for the session EBus.
*/
class NetworkSystemEvents
: public GridMate::NetworkSystemEventBus::Handler
{
public:
NetworkSystemEvents();
void Connect();
void Disconnect();
bool IsConnected() const { return m_connected; }
public:
void ActorRMISent(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize) override;
void ActorRMIReceived(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize) override;
void LegacyRMISent(EntityId entityId, const IRMIRep& rep, uint32 paramsSize) override;
void LegacyRMIReceived(EntityId entityId, const IRMIRep& rep, uint32 paramsSize) override;
void ScriptRMISent(uint32 paramsSize) override;
void ScriptRMIReceived(uint32 paramsSize) override;
void AspectSent(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize) override;
void AspectReceived(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize) override;
private:
bool m_connected;
};
} // namespace GridMate
#endif // INCLUDE_NETWORKGRIDMATESYSTEMEVENTS_HEADER