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o3de/Code/CryEngine/CryNetwork/GridMate/NetworkGridMateSystemEvents...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "CryNetwork_precompiled.h"
#include <I3DEngine.h>
#include "NetworkGridMate.h"
#include "NetworkGridMateSystemEvents.h"
namespace GridMate
{
//-----------------------------------------------------------------------------
NetworkSystemEvents::NetworkSystemEvents()
: m_connected(false)
{
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::Connect()
{
GridMate::NetworkSystemEventBus::Handler::BusConnect();
m_connected = true;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::Disconnect()
{
GridMate::NetworkSystemEventBus::Handler::BusDisconnect();
m_connected = false;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::ActorRMISent(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalActor;
global.m_sendCount++;
global.m_totalSentBytes += paramsSize;
auto& entity = stats.m_entities[ entityId ];
auto& rmiEntry = entity.m_rmiActor[ rep.GetUniqueId() ];
rmiEntry.m_sendCount++;
rmiEntry.m_totalSentBytes += paramsSize;
entity.m_totalCostEstimate += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::ActorRMIReceived(EntityId entityId, const IActorRMIRep& rep, uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalActor;
global.m_receiveCount++;
global.m_totalReceivedBytes += paramsSize;
auto& entity = stats.m_entities[ entityId ];
auto& rmiEntry = entity.m_rmiActor[ rep.GetUniqueId() ];
rmiEntry.m_receiveCount++;
rmiEntry.m_totalReceivedBytes += paramsSize;
entity.m_totalCostEstimate += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::LegacyRMISent(EntityId entityId, const IRMIRep& rep, uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalLegacy;
global.m_sendCount++;
global.m_totalSentBytes += paramsSize;
auto& entity = stats.m_entities[ entityId ];
auto& rmiEntry = entity.m_rmiLegacy[ rep.GetUniqueId() ];
rmiEntry.m_sendCount++;
rmiEntry.m_totalSentBytes += paramsSize;
entity.m_totalCostEstimate += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::LegacyRMIReceived(EntityId entityId, const IRMIRep& rep, uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalLegacy;
global.m_receiveCount++;
global.m_totalReceivedBytes += paramsSize;
auto& entity = stats.m_entities[ entityId ];
auto& rmiEntry = entity.m_rmiLegacy[ rep.GetUniqueId() ];
rmiEntry.m_receiveCount++;
rmiEntry.m_totalReceivedBytes += paramsSize;
entity.m_totalCostEstimate += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::ScriptRMISent(uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalScript;
global.m_sendCount++;
global.m_totalSentBytes += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::ScriptRMIReceived(uint32 paramsSize)
{
auto& stats = Network::Get().GetGameStatistics();
auto& global = stats.m_rmiGlobalScript;
global.m_receiveCount++;
global.m_totalReceivedBytes += paramsSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::AspectSent(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize)
{
auto& stats = Network::Get().GetGameStatistics();
stats.m_aspectsSent++;
stats.m_aspectSentBytes += payloadSize;
auto& entity = stats.m_entities[ entityId ];
auto& aspectEntry = entity.m_aspects[ BitIndex(aspectBit) ];
aspectEntry.m_sendCount++;
aspectEntry.m_totalSentBytes += payloadSize;
entity.m_totalCostEstimate += payloadSize;
}
//-----------------------------------------------------------------------------
void NetworkSystemEvents::AspectReceived(EntityId entityId, ASPECT_TYPE aspectBit, uint32 payloadSize)
{
auto& stats = Network::Get().GetGameStatistics();
stats.m_aspectsReceived++;
stats.m_aspectReceivedBytes += payloadSize;
auto& entity = stats.m_entities[ entityId ];
auto& aspectEntry = entity.m_aspects[ BitIndex(aspectBit) ];
aspectEntry.m_receiveCount++;
aspectEntry.m_totalReceivedBytes += payloadSize;
entity.m_totalCostEstimate += payloadSize;
}
} // namespace GridMate