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o3de/Code/CryEngine/CryNetwork/GridMate/NetworkGridMateSessionEvents.h

46 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER
#define INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER
#pragma once
#include <GridMate/Session/Session.h> // Base class
#include <AzFramework/Network/NetBindingSystemBus.h>
namespace GridMate
{
/*!
* Acts as a sink for the session EBus.
*/
class SessionEvents
: public GridMate::SessionEventBus::Handler
, public AzFramework::NetBindingSystemEventsBus::Handler
{
public:
void Connect(IGridMate* gridMate);
void Disconnect();
bool IsConnected() const { return GridMate::SessionEventBus::Handler::BusIsConnected() && AzFramework::NetBindingSystemEventsBus::Handler::BusIsConnected(); }
void OnNetworkSessionCreated(GridMate::GridSession* session) override;
void OnNetworkSessionDeactivated(GridMate::GridSession* session) override;
///////////////////////////////////////////////////
// SessionEventBus
void OnMemberLeaving(GridSession* session, GridMember* member) override;
///////////////////////////////////////////////////
};
} // namespace GridMate
#endif // INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER