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46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#ifndef INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER
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#define INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER
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#pragma once
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#include <GridMate/Session/Session.h> // Base class
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#include <AzFramework/Network/NetBindingSystemBus.h>
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namespace GridMate
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{
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/*!
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* Acts as a sink for the session EBus.
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*/
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class SessionEvents
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: public GridMate::SessionEventBus::Handler
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, public AzFramework::NetBindingSystemEventsBus::Handler
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{
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public:
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void Connect(IGridMate* gridMate);
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void Disconnect();
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bool IsConnected() const { return GridMate::SessionEventBus::Handler::BusIsConnected() && AzFramework::NetBindingSystemEventsBus::Handler::BusIsConnected(); }
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void OnNetworkSessionCreated(GridMate::GridSession* session) override;
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void OnNetworkSessionDeactivated(GridMate::GridSession* session) override;
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///////////////////////////////////////////////////
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// SessionEventBus
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void OnMemberLeaving(GridSession* session, GridMember* member) override;
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///////////////////////////////////////////////////
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};
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} // namespace GridMate
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#endif // INCLUDE_NETWORKGRIDMATESESSIONEVENTS_HEADER
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