c1998d8d3c
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzCore/UserSettings/UserSettingsProvider.h>
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#include <AzCore/Debug/TraceMessageBus.h>
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#include <AzFramework/Application/Application.h>
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#include <AzFramework/Asset/AssetSystemBus.h>
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#include <AzToolsFramework/API/AssetDatabaseBus.h>
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#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
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#include <AzToolsFramework/Logger/TraceLogger.h>
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#include <Atom/Document/ShaderManagementConsoleDocumentSystemRequestBus.h>
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#include <Atom/Window/ShaderManagementConsoleWindowNotificationBus.h>
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#include <AzQtComponents/Application/AzQtApplication.h>
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#include <AtomToolsFramework/Application/AtomToolsApplication.h>
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#include <QTimer>
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namespace ShaderManagementConsole
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{
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class ShaderManagementConsoleApplication
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: public AtomToolsFramework::AtomToolsApplication
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, private ShaderManagementConsoleWindowNotificationBus::Handler
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{
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public:
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AZ_TYPE_INFO(ShaderManagementConsole::ShaderManagementConsoleApplication, "{30F90CA5-1253-49B5-8143-19CEE37E22BB}");
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using Base = AzFramework::Application;
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ShaderManagementConsoleApplication(int* argc, char*** argv);
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virtual ~ShaderManagementConsoleApplication() = default;
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::Application
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void CreateStaticModules(AZStd::vector<AZ::Module*>& outModules) override;
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const char* GetCurrentConfigurationName() const override;
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void Tick(float deltaOverride = -1.f) override;
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private:
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//////////////////////////////////////////////////////////////////////////
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// AssetDatabaseRequestsBus::Handler overrides...
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bool GetAssetDatabaseLocation(AZStd::string& result) override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// ShaderManagementConsoleWindowNotificationBus::Handler overrides...
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void OnShaderManagementConsoleWindowClosing() override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::Application overrides...
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void Destroy() override;
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//////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// EditorPythonConsoleNotificationBus::Handler overrides...
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void OnTraceMessage(AZStd::string_view message) override;
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void OnErrorMessage(AZStd::string_view message) override;
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void OnExceptionMessage(AZStd::string_view message) override;
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////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AzFramework::AssetSystemStatusBus::Handler overrides...
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void AssetSystemAvailable() override;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// AZ::Debug::TraceMessageBus::Handler overrides...
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bool OnPrintf(const char* window, const char* message) override;
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//////////////////////////////////////////////////////////////////////////
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void CompileCriticalAssets() override;
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void ProcessCommandLine();
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void StartInternal() override;
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};
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} // namespace ShaderManagementConsole
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