Files
o3de/Gems/Atom/Tools/MaterialEditor/Code/Source/MaterialEditorApplication.cpp
T
Dayo Lawal c1998d8d3c AtomToolsApplication working with SMC
Signed-off-by: Dayo Lawal <lawalfua@amazon.com>
2021-07-22 11:27:57 -05:00

379 lines
15 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/IO/Path/Path.h>
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzFramework/IO/LocalFileIO.h>
#include <AzFramework/Network/AssetProcessorConnection.h>
#include <AzFramework/Asset/AssetSystemComponent.h>
#include <AzToolsFramework/AzToolsFrameworkModule.h>
#include <AzToolsFramework/API/EditorPythonConsoleBus.h>
#include <AzToolsFramework/API/EditorPythonRunnerRequestsBus.h>
#include <AzToolsFramework/UI/UICore/QWidgetSavedState.h>
#include <AzToolsFramework/UI/UICore/QTreeViewStateSaver.hxx>
#include <AzToolsFramework/AssetBrowser/AssetBrowserEntry.h>
#include <AzToolsFramework/SourceControl/PerforceComponent.h>
#include <AzToolsFramework/Asset/AssetSystemComponent.h>
#include <AzToolsFramework/AssetBrowser/AssetBrowserComponent.h>
#include <AzToolsFramework/Thumbnails/ThumbnailerComponent.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyManagerComponent.h>
#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
#include <AtomToolsFramework/Util/Util.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <Atom/RPI.Public/RPISystemInterface.h>
#include <Source/MaterialEditorApplication.h>
#include <MaterialEditor_Traits_Platform.h>
#include <Atom/Document/MaterialDocumentModule.h>
#include <Atom/Document/MaterialDocumentSystemRequestBus.h>
#include <Atom/Viewport/MaterialViewportModule.h>
#include <Atom/Window/MaterialEditorWindowModule.h>
#include <Atom/Window/MaterialEditorWindowFactoryRequestBus.h>
#include <Atom/Window/MaterialEditorWindowRequestBus.h>
#include <AzCore/Utils/Utils.h>
AZ_PUSH_DISABLE_WARNING(4251 4800, "-Wunknown-warning-option") // disable warnings spawned by QT
#include <QObject>
#include <QMessageBox>
AZ_POP_DISABLE_WARNING
namespace MaterialEditor
{
//! This function returns the build system target name of "MaterialEditor
AZStd::string_view GetBuildTargetName()
{
#if !defined (LY_CMAKE_TARGET)
#error "LY_CMAKE_TARGET must be defined in order to add this source file to a CMake executable target"
#endif
return AZStd::string_view{ LY_CMAKE_TARGET };
}
const char* MaterialEditorApplication::GetCurrentConfigurationName() const
{
#if defined(_RELEASE)
return "ReleaseMaterialEditor";
#elif defined(_DEBUG)
return "DebugMaterialEditor";
#else
return "ProfileMaterialEditor";
#endif
}
MaterialEditorApplication::MaterialEditorApplication(int* argc, char*** argv)
: AtomToolsApplication(argc, argv)
{
QApplication::setApplicationName("O3DE Material Editor");
AZ::SettingsRegistryMergeUtils::MergeSettingsToRegistry_AddBuildSystemTargetSpecialization(
*AZ::SettingsRegistry::Get(), GetBuildTargetName());
connect(&m_timer, &QTimer::timeout, this, [&]()
{
this->PumpSystemEventLoopUntilEmpty();
this->Tick();
});
}
MaterialEditorApplication::~MaterialEditorApplication()
{
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
}
void MaterialEditorApplication::CreateStaticModules(AZStd::vector<AZ::Module*>& outModules)
{
Application::CreateStaticModules(outModules);
outModules.push_back(aznew AzToolsFramework::AzToolsFrameworkModule);
outModules.push_back(aznew MaterialDocumentModule);
outModules.push_back(aznew MaterialViewportModule);
outModules.push_back(aznew MaterialEditorWindowModule);
}
void MaterialEditorApplication::StartCommon(AZ::Entity* systemEntity)
{
{
//[GFX TODO][ATOM-408] This needs to be updated in some way to support the MaterialViewport render widget
}
AzFramework::AssetSystemStatusBus::Handler::BusConnect();
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusConnect();
AzFramework::Application::StartCommon(systemEntity);
StartInternal();
m_timer.start();
}
void MaterialEditorApplication::OnMaterialEditorWindowClosing()
{
ExitMainLoop();
}
void MaterialEditorApplication::Destroy()
{
// before modules are unloaded, destroy UI to free up any assets it cached
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
AzToolsFramework::EditorPythonConsoleNotificationBus::Handler::BusDisconnect();
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusDisconnect();
MaterialEditorWindowNotificationBus::Handler::BusDisconnect();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
m_logFile = {};
m_startupLogSink = {};
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::StartDisconnectingAssetProcessor);
Application::Destroy();
}
void MaterialEditorApplication::AssetSystemAvailable()
{
bool connectedToAssetProcessor = false;
// When the AssetProcessor is already launched it should take less than a second to perform a connection
// but when the AssetProcessor needs to be launch it could take up to 15 seconds to have the AssetProcessor initialize
// and able to negotiate a connection when running a debug build
// and to negotiate a connection
AzFramework::AssetSystem::ConnectionSettings connectionSettings;
AzFramework::AssetSystem::ReadConnectionSettingsFromSettingsRegistry(connectionSettings);
connectionSettings.m_connectionDirection = AzFramework::AssetSystem::ConnectionSettings::ConnectionDirection::ConnectToAssetProcessor;
connectionSettings.m_connectionIdentifier = "MaterialEditor";
connectionSettings.m_loggingCallback = []([[maybe_unused]] AZStd::string_view logData)
{
AZ_TracePrintf("Material Editor", "%.*s", aznumeric_cast<int>(logData.size()), logData.data());
};
AzFramework::AssetSystemRequestBus::BroadcastResult(connectedToAssetProcessor,
&AzFramework::AssetSystemRequestBus::Events::EstablishAssetProcessorConnection, connectionSettings);
if (connectedToAssetProcessor)
{
CompileCriticalAssets();
}
AzFramework::AssetSystemStatusBus::Handler::BusDisconnect();
}
void MaterialEditorApplication::CompileCriticalAssets()
{
AZ_TracePrintf("MaterialEditor", "Compiling critical assets.\n");
// List of common asset filters for things that need to be compiled to run the material editor
// Some of these things will not be necessary once we have proper support for queued asset loading and reloading
const AZStd::string assetFiltersArray[] =
{
"passes/",
"config/",
"MaterialEditor/",
};
QStringList failedAssets;
// Forced asset processor to synchronously process all critical assets
// Note: with AssetManager's current implementation, a compiled asset won't be added in asset registry until next system tick.
// So the asset id won't be found right after CompileAssetSync call.
for (const AZStd::string& assetFilters : assetFiltersArray)
{
AZ_TracePrintf("MaterialEditor", "Compiling critical asset matching: %s.\n", assetFilters.c_str());
// Wait for the asset be compiled
AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown;
AzFramework::AssetSystemRequestBus::BroadcastResult(
status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, assetFilters);
if (status != AzFramework::AssetSystem::AssetStatus_Compiled)
{
failedAssets.append(assetFilters.c_str());
}
}
if (!failedAssets.empty())
{
QMessageBox::critical(activeWindow(),
QString("Failed to compile critical assets"),
QString("Failed to compile the following critical assets:\n%1\n%2")
.arg(failedAssets.join(",\n"))
.arg("Make sure this is an Atom project."));
ExitMainLoop();
}
}
bool MaterialEditorApplication::OnOutput(const char* window, const char* message)
{
// Suppress spam from the Source Control system
if (0 == strncmp(window, AzToolsFramework::SCC_WINDOW, AZ_ARRAY_SIZE(AzToolsFramework::SCC_WINDOW)))
{
return true;
}
if (m_logFile)
{
m_logFile->AppendLog(AzFramework::LogFile::SEV_NORMAL, window, message);
}
else
{
m_startupLogSink.push_back({ window, message });
}
return false;
}
void MaterialEditorApplication::ProcessCommandLine(const AZ::CommandLine& commandLine)
{
const AZStd::string activateWindowSwitchName = "activatewindow";
if (commandLine.HasSwitch(activateWindowSwitchName))
{
MaterialEditor::MaterialEditorWindowRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowRequestBus::Handler::ActivateWindow);
}
const AZStd::string timeoputSwitchName = "timeout";
if (commandLine.HasSwitch(timeoputSwitchName))
{
const AZStd::string& timeoutValue = commandLine.GetSwitchValue(timeoputSwitchName, 0);
const uint32_t timeoutInMs = atoi(timeoutValue.c_str());
AZ_Printf("MaterialEditor", "Timeout scheduled, shutting down in %u ms", timeoutInMs);
QTimer::singleShot(timeoutInMs, [this] {
AZ_Printf("MaterialEditor", "Timeout reached, shutting down");
ExitMainLoop();
});
}
// Process command line options for running one or more python scripts on startup
const AZStd::string runPythonScriptSwitchName = "runpython";
size_t runPythonScriptCount = commandLine.GetNumSwitchValues(runPythonScriptSwitchName);
for (size_t runPythonScriptIndex = 0; runPythonScriptIndex < runPythonScriptCount; ++runPythonScriptIndex)
{
const AZStd::string runPythonScriptPath = commandLine.GetSwitchValue(runPythonScriptSwitchName, runPythonScriptIndex);
AZStd::vector<AZStd::string_view> runPythonArgs;
AZ_Printf("MaterialEditor", "Launching script: %s", runPythonScriptPath.c_str());
AzToolsFramework::EditorPythonRunnerRequestBus::Broadcast(
&AzToolsFramework::EditorPythonRunnerRequestBus::Events::ExecuteByFilenameWithArgs,
runPythonScriptPath,
runPythonArgs);
}
// Process command line options for opening one or more material documents on startup
size_t openDocumentCount = commandLine.GetNumMiscValues();
for (size_t openDocumentIndex = 0; openDocumentIndex < openDocumentCount; ++openDocumentIndex)
{
const AZStd::string openDocumentPath = commandLine.GetMiscValue(openDocumentIndex);
AZ_Printf("MaterialEditor", "Opening document: %s", openDocumentPath.c_str());
MaterialDocumentSystemRequestBus::Broadcast(&MaterialDocumentSystemRequestBus::Events::OpenDocument, openDocumentPath);
}
const AZStd::string exitAfterCommandsSwitchName = "exitaftercommands";
if (commandLine.HasSwitch(exitAfterCommandsSwitchName))
{
ExitMainLoop();
}
}
void MaterialEditorApplication::StartInternal()
{
if (WasExitMainLoopRequested())
{
return;
}
m_traceLogger.WriteStartupLog("MaterialEditor.log");
if (!LaunchDiscoveryService())
{
ExitMainLoop();
return;
}
AzToolsFramework::AssetDatabase::AssetDatabaseRequestsBus::Handler::BusConnect();
AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotificationBus::Broadcast(&AzToolsFramework::AssetBrowser::AssetDatabaseLocationNotifications::OnDatabaseInitialized);
AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequestBus::Events::LoadCatalog, "@assets@/assetcatalog.xml");
AZ::RPI::RPISystemInterface::Get()->InitializeSystemAssets();
LoadSettings();
MaterialEditorWindowNotificationBus::Handler::BusConnect();
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::CreateMaterialEditorWindow);
auto editorPythonEventsInterface = AZ::Interface<AzToolsFramework::EditorPythonEventsInterface>::Get();
if (editorPythonEventsInterface)
{
// The PythonSystemComponent does not call StartPython to allow for lazy python initialization, so start it here
// The PythonSystemComponent will call StopPython when it deactivates, so we do not need our own corresponding call to StopPython
editorPythonEventsInterface->StartPython();
}
// Delay execution of commands and scripts post initialization
QTimer::singleShot(0, [this]() { ProcessCommandLine(m_commandLine); });
}
void MaterialEditorApplication::Tick(float deltaOverride)
{
TickSystem();
Application::Tick(deltaOverride);
if (WasExitMainLoopRequested())
{
m_timer.disconnect();
quit();
}
}
void MaterialEditorApplication::Stop()
{
MaterialEditor::MaterialEditorWindowFactoryRequestBus::Broadcast(
&MaterialEditor::MaterialEditorWindowFactoryRequestBus::Handler::DestroyMaterialEditorWindow);
UnloadSettings();
AzFramework::Application::Stop();
}
void MaterialEditorApplication::OnTraceMessage([[maybe_unused]] AZStd::string_view message)
{
#if defined(AZ_ENABLE_TRACING)
AZStd::vector<AZStd::string> lines;
AzFramework::StringFunc::Tokenize(
message,
lines,
"\n",
false, // Keep empty strings
false // Keep space strings
);
for (auto& line : lines)
{
AZ_TracePrintf("MaterialEditor", "Python: %s\n", line.c_str());
}
#endif
}
void MaterialEditorApplication::OnErrorMessage(AZStd::string_view message)
{
// Use AZ_TracePrintf instead of AZ_Error or AZ_Warning to avoid all the metadata noise
OnTraceMessage(message);
}
void MaterialEditorApplication::OnExceptionMessage([[maybe_unused]] AZStd::string_view message)
{
AZ_Error("MaterialEditor", false, "Python: " AZ_STRING_FORMAT, AZ_STRING_ARG(message));
}
} // namespace MaterialEditor