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o3de/Code/Tools/ProjectManager/Platform/Windows/ProjectUtils_windows.cpp

173 lines
8.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <ProjectUtils.h>
#include <PythonBindingsInterface.h>
#include <QDir>
#include <QFileInfo>
#include <QProcess>
#include <QProcessEnvironment>
#include <QStandardPaths>
#include <AzCore/Utils/Utils.h>
namespace O3DE::ProjectManager
{
namespace ProjectUtils
{
AZ::Outcome<QProcessEnvironment, QString> GetCommandLineProcessEnvironment()
{
// Use the engine path to insert a path for cmake
auto engineInfoResult = PythonBindingsInterface::Get()->GetEngineInfo();
if (!engineInfoResult.IsSuccess())
{
return AZ::Failure(QObject::tr("Failed to get engine info"));
}
auto engineInfo = engineInfoResult.GetValue();
QProcessEnvironment currentEnvironment(QProcessEnvironment::systemEnvironment());
// Append cmake path to PATH incase it is missing
QDir cmakePath(engineInfo.m_path);
cmakePath.cd("cmake/runtime/bin");
QString pathValue = currentEnvironment.value("PATH");
pathValue += ";" + cmakePath.path();
currentEnvironment.insert("PATH", pathValue);
return AZ::Success(currentEnvironment);
}
AZ::Outcome<QString, QString> FindSupportedCompilerForPlatform()
{
// Validate that cmake is installed
auto cmakeProcessEnvResult = GetCommandLineProcessEnvironment();
if (!cmakeProcessEnvResult.IsSuccess())
{
return AZ::Failure(cmakeProcessEnvResult.GetError());
}
auto cmakeVersionQueryResult = ExecuteCommandResult("cmake", QStringList{"--version"}, cmakeProcessEnvResult.GetValue());
if (!cmakeVersionQueryResult.IsSuccess())
{
return AZ::Failure(QObject::tr("CMake not found. \n\n"
"Make sure that the minimum version of CMake is installed and available from the command prompt. "
"Refer to the <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#cmake'>O3DE requirements</a> for more information."));
}
// Validate that the minimal version of visual studio is installed
QProcessEnvironment environment = QProcessEnvironment::systemEnvironment();
QString programFilesPath = environment.value("ProgramFiles(x86)");
QString vsWherePath = QDir(programFilesPath).filePath("Microsoft Visual Studio/Installer/vswhere.exe");
QFileInfo vsWhereFile(vsWherePath);
if (vsWhereFile.exists() && vsWhereFile.isFile())
{
QStringList vsWhereBaseArguments = QStringList{"-version",
"16.9.2",
"-latest",
"-requires",
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64"};
QProcess vsWhereIsCompleteProcess;
vsWhereIsCompleteProcess.setProcessChannelMode(QProcess::MergedChannels);
vsWhereIsCompleteProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{ "-property", "isComplete" });
if (vsWhereIsCompleteProcess.waitForStarted() && vsWhereIsCompleteProcess.waitForFinished())
{
QString vsWhereIsCompleteOutput(vsWhereIsCompleteProcess.readAllStandardOutput());
if (vsWhereIsCompleteOutput.startsWith("1"))
{
QProcess vsWhereCompilerVersionProcess;
vsWhereCompilerVersionProcess.setProcessChannelMode(QProcess::MergedChannels);
vsWhereCompilerVersionProcess.start(vsWherePath, vsWhereBaseArguments + QStringList{"-property", "catalog_productDisplayVersion"});
if (vsWhereCompilerVersionProcess.waitForStarted() && vsWhereCompilerVersionProcess.waitForFinished())
{
QString vsWhereCompilerVersionOutput(vsWhereCompilerVersionProcess.readAllStandardOutput());
return AZ::Success(vsWhereCompilerVersionOutput);
}
}
}
}
return AZ::Failure(QObject::tr("Visual Studio 2019 version 16.9.2 or higher not found.<br><br>"
"Visual Studio 2019 is required to build this project."
" Install any edition of <a href='https://visualstudio.microsoft.com/downloads/'>Visual Studio 2019</a>"
" or update to a newer version before proceeding to the next step."
" While installing configure Visual Studio with these <a href='https://o3de.org/docs/welcome-guide/setup/requirements/#visual-studio-configuration'>workloads</a>."));
}
AZ::Outcome<void, QString> OpenCMakeGUI(const QString& projectPath)
{
AZ::Outcome processEnvResult = GetCommandLineProcessEnvironment();
if (!processEnvResult.IsSuccess())
{
return AZ::Failure(processEnvResult.GetError());
}
QString projectBuildPath = QDir(projectPath).filePath(ProjectBuildPathPostfix);
AZ::Outcome projectBuildPathResult = GetProjectBuildPath(projectPath);
if (projectBuildPathResult.IsSuccess())
{
projectBuildPath = projectBuildPathResult.GetValue();
}
QProcess process;
process.setProcessEnvironment(processEnvResult.GetValue());
// if the project build path is relative, it should be relative to the project path
process.setWorkingDirectory(projectPath);
process.setProgram("cmake-gui");
process.setArguments({ "-S", projectPath, "-B", projectBuildPath });
if(!process.startDetached())
{
return AZ::Failure(QObject::tr("Failed to start CMake GUI"));
}
return AZ::Success();
}
AZ::Outcome<QString, QString> RunGetPythonScript(const QString& engineRoot)
{
const QString batPath = QString("%1/python/get_python.bat").arg(engineRoot);
return ExecuteCommandResultModalDialog(
"cmd.exe",
QStringList{"/c", batPath},
QProcessEnvironment::systemEnvironment(),
QObject::tr("Running get_python script..."));
}
AZ::IO::FixedMaxPath GetEditorDirectory()
{
return AZ::Utils::GetExecutableDirectory();
}
AZ::Outcome<QString, QString> CreateDesktopShortcut(const QString& filename, const QString& targetPath, const QStringList& arguments)
{
const QString cmd{"powershell.exe"};
const QString desktopPath = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
const QString shortcutPath = QString("%1/%2.lnk").arg(desktopPath).arg(filename);
const QString arg = QString("$s=(New-Object -COM WScript.Shell).CreateShortcut('%1');$s.TargetPath='%2';$s.Arguments='%3';$s.Save();")
.arg(shortcutPath)
.arg(targetPath)
.arg(arguments.join(' '));
auto createShortcutResult = ExecuteCommandResult(cmd, QStringList{"-Command", arg}, QProcessEnvironment::systemEnvironment());
if (!createShortcutResult.IsSuccess())
{
return AZ::Failure(QObject::tr("Failed to create desktop shortcut %1 <br><br>"
"Please verify you have permission to create files at the specified location.<br><br> %2")
.arg(shortcutPath)
.arg(createShortcutResult.GetError()));
}
return AZ::Success(QObject::tr("Desktop shortcut created at<br><a href=\"%1\">%2</a>").arg(desktopPath).arg(shortcutPath));
}
} // namespace ProjectUtils
} // namespace O3DE::ProjectManager