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45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <ProjectBuilderWorker.h>
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#include <ProjectManagerDefs.h>
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#include <QDir>
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#include <QString>
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namespace O3DE::ProjectManager
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{
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeGenerateProjectArguments(const QString& thirdPartyPath) const
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{
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QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
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return AZ::Success(QStringList{ ProjectCMakeCommand,
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"-B", targetBuildPath,
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"-S", m_projectInfo.m_path,
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QString("-DLY_3RDPARTY_PATH=").append(thirdPartyPath),
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"-DLY_UNITY_BUILD=ON" } );
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}
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructCmakeBuildCommandArguments() const
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{
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QString targetBuildPath = QDir(m_projectInfo.m_path).filePath(ProjectBuildPathPostfix);
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QString launcherTargetName = m_projectInfo.m_projectName + ".GameLauncher";
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return AZ::Success(QStringList{ ProjectCMakeCommand,
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"--build", targetBuildPath,
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"--config", "profile",
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"--target", launcherTargetName, ProjectCMakeBuildTargetEditor });
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}
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AZ::Outcome<QStringList, QString> ProjectBuilderWorker::ConstructKillProcessCommandArguments(const QString& pidToKill) const
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{
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return AZ::Success(QStringList { "cmd.exe", "/C", "taskkill", "/pid", pidToKill, "/f", "/t" } );
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}
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} // namespace O3DE::ProjectManager
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