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o3de/Gems/Atom/Tools
Guthrie Adams c0acbe7bd4 Changed how asset creator generates the asset instance. Instead of finding or creating the asset in the asset manager, one is directly instantiated and only added to the asset manager after creation is complete. This allows for reuse of previously loaded asset ids and will replace or “reload” a pre-existing asset with the newly created one. This also sends although correct notifications.
Changed material document to load a source data are for the parent material as well.  It was also a previously loading the parent material products asset which would be out of date compared to the source data.
Changed material document to track source file dependency changes instead of product asset changes.
Fixed a bug or copy paste error in the document manager that was using the same container to track documents the modified externally and from other dependency changes.
Returning source data dependencies when creating a material asset from source.

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
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AtomToolsFramework Changed how asset creator generates the asset instance. Instead of finding or creating the asset in the asset manager, one is directly instantiated and only added to the asset manager after creation is complete. This allows for reuse of previously loaded asset ids and will replace or “reload” a pre-existing asset with the newly created one. This also sends although correct notifications. 4 years ago
MaterialEditor Changed how asset creator generates the asset instance. Instead of finding or creating the asset in the asset manager, one is directly instantiated and only added to the asset manager after creation is complete. This allows for reuse of previously loaded asset ids and will replace or “reload” a pre-existing asset with the newly created one. This also sends although correct notifications. 4 years ago
ShaderCanvas Initial commit 5 years ago
ShaderManagementConsole Update the FileIO Aliases (#4186) 4 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago