b4a2edec6a
* Final update copyright headers to reference license files at the repo root Signed-off-by: spham <spham@amazon.com> * Fix copyright validator unit tests to support the stale O3DE header scenario Signed-off-by: spham <spham@amazon.com>
23 lines
1.0 KiB
C++
23 lines
1.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzFramework/Physics/ShapeConfiguration.h>
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#include <AzCore/Serialization/SerializeContext.h>
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namespace Physics
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{
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namespace ClassConverters
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{
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bool RagdollNodeConfigConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
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bool RagdollConfigConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
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bool MaterialLibraryAssetConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
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bool ColliderConfigurationConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
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bool MaterialSelectionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
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} // namespace ClassConverters
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} // namespace Physics
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