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45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <CameraFramework/ICameraLookAtBehavior.h>
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#include <AzCore/RTTI/RTTI.h>
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#include <AzCore/Math/Vector3.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace AZ
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{
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class ReflectContext;
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}
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namespace Camera
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{
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//////////////////////////////////////////////////////////////////////////
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/// Offset Position will offset the current LookAt target transform by "Positional Offset"
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//////////////////////////////////////////////////////////////////////////
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class OffsetPosition
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: public ICameraLookAtBehavior
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{
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public:
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~OffsetPosition() override = default;
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AZ_RTTI(OffsetPosition, "{5B2975A6-839B-4DE0-842B-EDE78D778BC9}", ICameraLookAtBehavior);
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AZ_CLASS_ALLOCATOR(OffsetPosition, AZ::SystemAllocator, 0);
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static void Reflect(AZ::ReflectContext* reflection);
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//////////////////////////////////////////////////////////////////////////
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// ICameraLookAtBehavior
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void AdjustLookAtTarget(float deltaTime, const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform) override;
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void Activate(AZ::EntityId) override {}
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void Deactivate() override {}
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private:
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AZ::Vector3 m_positionalOffset = AZ::Vector3::CreateZero();
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bool m_isRelativeOffset = false;
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};
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} // namespace Camera
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