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54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#if defined(AB_BATCH_MODE)
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#include <source/utils/applicationManager.h>
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#else
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#include <source/utils/GUIApplicationManager.h>
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#include <AzQtComponents/Utilities/QtPluginPaths.h>
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#endif
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#if defined(AZ_TESTS_ENABLED)
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#include <AzTest/AzTest.h>
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DECLARE_AZ_UNIT_TEST_MAIN();
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#endif
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int main(int argc, char* argv[])
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{
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#if defined(AZ_TESTS_ENABLED)
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INVOKE_AZ_UNIT_TEST_MAIN();
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#endif
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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int runSuccess = 0;
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{
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//This nested scope is necessary as the applicationManager needs to have its destructor called BEFORE you destroy the allocators
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#if defined(AB_BATCH_MODE)
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AssetBundler::ApplicationManager applicationManager(&argc, &argv);
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#else
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// Must be called before using any Qt, or the app won't be able to locate Qt libs
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AzQtComponents::PrepareQtPaths();
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AssetBundler::GUIApplicationManager applicationManager(&argc, &argv);
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#endif
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if (!applicationManager.Init())
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{
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AZ_Error("AssetBundler", false, "AssetBundler initialization failed");
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runSuccess = 1;
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}
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else
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{
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runSuccess = applicationManager.Run() ? 0 : 1;
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}
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}
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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return runSuccess;
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}
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