Files
o3de/Code/Tools/ProjectManager/Source/ScreensCtrl.h
T
AMZN-nggieber 54b9ed2737 Added Menu to Gem Catalog with Action to Navigate to Gem Repo Screen (#4829)
* Added menu to Gem Catalog that with option to navigate to Gem Repo screen

Signed-off-by: nggieber <nggieber@amazon.com>

* Changed Goto to GoTo and added a tr

Signed-off-by: nggieber <nggieber@amazon.com>

* Gem repo button works from new project creation workflow as well and users are warned if they have pending changes in the gem catalog before changing screens.

Signed-off-by: nggieber <nggieber@amazon.com>
2021-10-22 13:11:32 +02:00

61 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <ScreenDefs.h>
#include <ProjectInfo.h>
#include <QStackedWidget>
#include <QStack>
#endif
QT_FORWARD_DECLARE_CLASS(QTabWidget)
namespace O3DE::ProjectManager
{
QT_FORWARD_DECLARE_CLASS(ScreenWidget);
class ScreensCtrl
: public QWidget
{
Q_OBJECT
public:
explicit ScreensCtrl(QWidget* parent = nullptr);
~ScreensCtrl() = default;
void BuildScreens(QVector<ProjectManagerScreen> screens);
ScreenWidget* FindScreen(ProjectManagerScreen screen);
ScreenWidget* GetCurrentScreen();
signals:
void NotifyCurrentProject(const QString& projectPath);
void NotifyBuildProject(const ProjectInfo& projectInfo);
public slots:
bool ChangeToScreen(ProjectManagerScreen screen);
bool ForceChangeToScreen(ProjectManagerScreen screen, bool addVisit = true);
bool GoToPreviousScreen();
void ResetScreen(ProjectManagerScreen screen);
void ResetAllScreens();
void DeleteScreen(ProjectManagerScreen screen);
void DeleteAllScreens();
void TabChanged(int index);
private:
int GetScreenTabIndex(ProjectManagerScreen screen);
QStackedWidget* m_screenStack;
QHash<ProjectManagerScreen, ScreenWidget*> m_screenMap;
QStack<ProjectManagerScreen> m_screenVisitOrder;
QTabWidget* m_tabWidget;
};
} // namespace O3DE::ProjectManager