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206 lines
7.4 KiB
Python
206 lines
7.4 KiB
Python
"""
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Copyright (c) Contributors to the Open 3D Engine Project.
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For complete copyright and license terms please see the LICENSE at the root of this distribution.
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SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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class Tests:
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creation_undo = (
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"UNDO Entity creation success",
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"UNDO Entity creation failed")
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creation_redo = (
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"REDO Entity creation success",
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"REDO Entity creation failed")
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material_creation = (
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"Material Entity successfully created",
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"Material Entity failed to be created")
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material_component = (
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"Entity has a Material component",
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"Entity failed to find Material component")
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material_disabled = (
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"Material component disabled",
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"Material component was not disabled.")
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actor_component = (
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"Entity has an Actor component",
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"Entity did not have an Actor component")
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actor_undo = (
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"Entity Actor component gone",
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"Entity Actor component add failed to undo")
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mesh_component = (
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"Entity has a Mesh component",
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"Entity did not have a Mesh component")
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material_enabled = (
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"Material component enabled",
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"Material component was not enabled.")
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enter_game_mode = (
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"Entered game mode",
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"Failed to enter game mode")
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exit_game_mode = (
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"Exited game mode",
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"Couldn't exit game mode")
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is_visible = (
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"Entity is visible",
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"Entity was not visible")
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is_hidden = (
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"Entity is hidden",
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"Entity was not hidden")
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entity_deleted = (
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"Entity deleted",
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"Entity was not deleted")
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deletion_undo = (
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"UNDO deletion success",
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"UNDO deletion failed")
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deletion_redo = (
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"REDO deletion success",
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"REDO deletion failed")
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def AtomEditorComponents_Material_AddedToEntity():
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"""
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Summary:
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Tests the Material component can be added to an entity and has the expected functionality.
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Test setup:
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- Wait for Editor idle loop.
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- Open the "Base" level.
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Expected Behavior:
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The component can be added, used in game mode, hidden/shown, deleted, and has accurate required components.
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Creation and deletion undo/redo should also work.
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Test Steps:
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1) Create a Material entity with no components.
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2) Add a Material component to Material entity.
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3) UNDO the entity creation and component addition.
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4) REDO the entity creation and component addition.
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5) Verify Material component not enabled.
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6) Add Actor component since it is required by the Material component.
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7) Verify Material component is enabled.
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8) UNDO add Actor component
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9) Verify Material component not enabled.
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10) Add Mesh component since it is required by the Material component.
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11) Verify Material component is enabled.
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12) Enter/Exit game mode.
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13) Test IsHidden.
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14) Test IsVisible.
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15) Delete Material entity.
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16) UNDO deletion.
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17) REDO deletion.
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18) Look for errors.
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:return: None
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"""
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import azlmbr.legacy.general as general
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from editor_python_test_tools.editor_entity_utils import EditorEntity
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from editor_python_test_tools.utils import Report, Tracer, TestHelper
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with Tracer() as error_tracer:
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# Test setup begins.
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# Setup: Wait for Editor idle loop before executing Python hydra scripts then open "Base" level.
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TestHelper.init_idle()
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TestHelper.open_level("", "Base")
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# Test steps begin.
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# 1. Create a Material entity with no components.
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material_name = "Material"
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material_entity = EditorEntity.create_editor_entity(material_name)
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Report.critical_result(Tests.material_creation, material_entity.exists())
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# 2. Add a Material component to Material entity.
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material_component = material_entity.add_component(material_name)
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Report.critical_result(
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Tests.material_component,
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material_entity.has_component(material_name))
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# 3. UNDO the entity creation and component addition.
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# -> UNDO component addition.
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general.undo()
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# -> UNDO naming entity.
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general.undo()
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# -> UNDO selecting entity.
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general.undo()
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# -> UNDO entity creation.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_undo, not material_entity.exists())
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# 4. REDO the entity creation and component addition.
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# -> REDO entity creation.
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general.redo()
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# -> REDO selecting entity.
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general.redo()
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# -> REDO naming entity.
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general.redo()
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# -> REDO component addition.
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general.redo()
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general.idle_wait_frames(1)
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Report.result(Tests.creation_redo, material_entity.exists())
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# 5. Verify Material component not enabled.
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Report.result(Tests.material_disabled, not material_component.is_enabled())
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# 6. Add Actor component since it is required by the Material component.
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actor_name = "Actor"
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material_entity.add_component(actor_name)
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Report.result(Tests.actor_component, material_entity.has_component(actor_name))
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# 7. Verify Material component is enabled.
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Report.result(Tests.material_enabled, material_component.is_enabled())
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# 8. UNDO component addition.
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general.undo()
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general.idle_wait_frames(1)
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Report.result(Tests.actor_undo, not material_entity.has_component(actor_name))
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# 9. Verify Material component not enabled.
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Report.result(Tests.material_disabled, not material_component.is_enabled())
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# 10. Add Mesh component since it is required by the Material component.
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mesh_name = "Mesh"
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material_entity.add_component(mesh_name)
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Report.result(Tests.mesh_component, material_entity.has_component(mesh_name))
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# 11. Verify Material component is enabled.
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Report.result(Tests.material_enabled, material_component.is_enabled())
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# 12. Enter/Exit game mode.
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TestHelper.enter_game_mode(Tests.enter_game_mode)
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general.idle_wait_frames(1)
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TestHelper.exit_game_mode(Tests.exit_game_mode)
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# 13. Test IsHidden.
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material_entity.set_visibility_state(False)
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Report.result(Tests.is_hidden, material_entity.is_hidden() is True)
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# 14. Test IsVisible.
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material_entity.set_visibility_state(True)
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general.idle_wait_frames(1)
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Report.result(Tests.is_visible, material_entity.is_visible() is True)
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# 15. Delete Material entity.
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material_entity.delete()
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Report.result(Tests.entity_deleted, not material_entity.exists())
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# 16. UNDO deletion.
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general.undo()
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Report.result(Tests.deletion_undo, material_entity.exists())
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# 17. REDO deletion.
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general.redo()
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Report.result(Tests.deletion_redo, not material_entity.exists())
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# 18. Look for errors or asserts.
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TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0)
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for error_info in error_tracer.errors:
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Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}")
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for assert_info in error_tracer.asserts:
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Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}")
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if __name__ == "__main__":
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from editor_python_test_tools.utils import Report
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Report.start_test(AtomEditorComponents_Material_AddedToEntity)
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