1870 lines
61 KiB
C
1870 lines
61 KiB
C
// Modifications copyright Amazon.com, Inc. or its affiliates
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// Modifications copyright Crytek GmbH
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#include "internal_includes/toGLSLOperand.h"
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#include "bstrlib.h"
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#include "hlslcc.h"
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#include "internal_includes/debug.h"
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#include "internal_includes/toGLSLDeclaration.h"
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#include <float.h>
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#include <stdlib.h>
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#ifdef _MSC_VER
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#define isnan(x) _isnan(x)
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#define isinf(x) (!_finite(x))
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#endif
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#define fpcheck(x) (isnan(x) || isinf(x))
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extern void AddIndentation(HLSLCrossCompilerContext* psContext);
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uint32_t SVTTypeToFlag(const SHADER_VARIABLE_TYPE eType)
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{
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if (eType == SVT_UINT)
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{
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return TO_FLAG_UNSIGNED_INTEGER;
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}
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else if (eType == SVT_INT)
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{
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return TO_FLAG_INTEGER;
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}
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else if (eType == SVT_BOOL)
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{
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return TO_FLAG_INTEGER; // TODO bools?
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}
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else
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{
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return TO_FLAG_NONE;
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}
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}
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SHADER_VARIABLE_TYPE TypeFlagsToSVTType(const uint32_t typeflags)
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{
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if (typeflags & (TO_FLAG_INTEGER | TO_AUTO_BITCAST_TO_INT))
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return SVT_INT;
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if (typeflags & (TO_FLAG_UNSIGNED_INTEGER | TO_AUTO_BITCAST_TO_UINT))
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return SVT_UINT;
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return SVT_FLOAT;
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}
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uint32_t GetOperandWriteMask(const Operand* psOperand)
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{
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if (psOperand->eSelMode != OPERAND_4_COMPONENT_MASK_MODE || psOperand->ui32CompMask == 0)
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return OPERAND_4_COMPONENT_MASK_ALL;
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return psOperand->ui32CompMask;
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}
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const char* GetConstructorForType(const SHADER_VARIABLE_TYPE eType, const int components)
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{
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static const char* const uintTypes[] = {" ", "uint", "uvec2", "uvec3", "uvec4"};
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static const char* const intTypes[] = {" ", "int", "ivec2", "ivec3", "ivec4"};
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static const char* const floatTypes[] = {" ", "float", "vec2", "vec3", "vec4"};
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if (components < 1 || components > 4)
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return "ERROR TOO MANY COMPONENTS IN VECTOR";
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switch (eType)
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{
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case SVT_UINT:
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return uintTypes[components];
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case SVT_INT:
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return intTypes[components];
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case SVT_FLOAT:
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return floatTypes[components];
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default:
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return "ERROR UNSUPPORTED TYPE";
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}
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}
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const char* GetConstructorForTypeFlag(const uint32_t ui32Flag, const int components)
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{
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if (ui32Flag & TO_FLAG_UNSIGNED_INTEGER || ui32Flag & TO_AUTO_BITCAST_TO_UINT)
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{
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return GetConstructorForType(SVT_UINT, components);
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}
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else if (ui32Flag & TO_FLAG_INTEGER || ui32Flag & TO_AUTO_BITCAST_TO_INT)
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{
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return GetConstructorForType(SVT_INT, components);
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}
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else
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{
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return GetConstructorForType(SVT_FLOAT, components);
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}
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}
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int GetMaxComponentFromComponentMask(const Operand* psOperand)
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{
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if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents == 4)
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{
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// Component Mask
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
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{
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if (psOperand->ui32CompMask != 0 &&
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psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y | OPERAND_4_COMPONENT_MASK_Z | OPERAND_4_COMPONENT_MASK_W))
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{
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if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
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{
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return 4;
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}
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if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
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{
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return 3;
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}
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if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
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{
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return 2;
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}
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if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
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{
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return 1;
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}
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}
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}
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else
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// Component Swizzle
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
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{
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return 4;
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}
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else if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
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{
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return 1;
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}
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}
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return 4;
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}
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// Single component repeated
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// e..g .wwww
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uint32_t IsSwizzleReplicated(const Operand* psOperand)
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{
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if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents == 4)
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{
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
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{
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if (psOperand->ui32Swizzle == WWWW_SWIZZLE || psOperand->ui32Swizzle == ZZZZ_SWIZZLE || psOperand->ui32Swizzle == YYYY_SWIZZLE ||
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psOperand->ui32Swizzle == XXXX_SWIZZLE)
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{
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return 1;
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}
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}
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}
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return 0;
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}
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static uint32_t GLSLGetNumberBitsSet(uint32_t a)
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{
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// Calculate number of bits in a
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// Taken from https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSet64
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// Works only up to 14 bits (we're only using up to 4)
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return (a * 0x200040008001ULL & 0x111111111111111ULL) % 0xf;
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}
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// e.g.
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//.z = 1
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//.x = 1
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//.yw = 2
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uint32_t GetNumSwizzleElements(const Operand* psOperand)
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{
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return GetNumSwizzleElementsWithMask(psOperand, OPERAND_4_COMPONENT_MASK_ALL);
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}
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// Get the number of elements returned by operand, taking additional component mask into account
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uint32_t GetNumSwizzleElementsWithMask(const Operand* psOperand, uint32_t ui32CompMask)
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{
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uint32_t count = 0;
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switch (psOperand->eType)
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{
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case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED:
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return 1; // TODO: does mask make any sense here?
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case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP:
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case OPERAND_TYPE_INPUT_THREAD_ID:
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case OPERAND_TYPE_INPUT_THREAD_GROUP_ID:
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// Adjust component count and break to more processing
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((Operand*)psOperand)->iNumComponents = 3;
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break;
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case OPERAND_TYPE_IMMEDIATE32:
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case OPERAND_TYPE_IMMEDIATE64:
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case OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL:
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case OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL:
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case OPERAND_TYPE_OUTPUT_DEPTH:
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{
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// Translate numComponents into bitmask
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// 1 -> 1, 2 -> 3, 3 -> 7 and 4 -> 15
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uint32_t compMask = (1 << psOperand->iNumComponents) - 1;
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compMask &= ui32CompMask;
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// Calculate bits left in compMask
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return GLSLGetNumberBitsSet(compMask);
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}
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default:
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{
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break;
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}
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}
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if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents != 1)
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{
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// Component Mask
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
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{
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uint32_t compMask = psOperand->ui32CompMask;
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if (compMask == 0)
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compMask = OPERAND_4_COMPONENT_MASK_ALL;
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compMask &= ui32CompMask;
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if (compMask == OPERAND_4_COMPONENT_MASK_ALL)
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return 4;
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if (compMask & OPERAND_4_COMPONENT_MASK_X)
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{
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count++;
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}
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if (compMask & OPERAND_4_COMPONENT_MASK_Y)
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{
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count++;
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}
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if (compMask & OPERAND_4_COMPONENT_MASK_Z)
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{
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count++;
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}
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if (compMask & OPERAND_4_COMPONENT_MASK_W)
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{
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count++;
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}
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}
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else
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// Component Swizzle
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
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{
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if (psOperand->ui32Swizzle != (NO_SWIZZLE))
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{
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uint32_t i;
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for (i = 0; i < 4; ++i)
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{
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if ((ui32CompMask & (1 << i)) == 0)
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continue;
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if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
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{
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count++;
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}
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}
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}
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}
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else if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
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{
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if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X && (ui32CompMask & OPERAND_4_COMPONENT_MASK_X))
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y && (ui32CompMask & OPERAND_4_COMPONENT_MASK_Y))
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z && (ui32CompMask & OPERAND_4_COMPONENT_MASK_Z))
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{
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count++;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W && (ui32CompMask & OPERAND_4_COMPONENT_MASK_W))
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{
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count++;
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}
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}
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// Component Select 1
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}
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if (!count)
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{
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// Translate numComponents into bitmask
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// 1 -> 1, 2 -> 3, 3 -> 7 and 4 -> 15
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uint32_t compMask = (1 << psOperand->iNumComponents) - 1;
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compMask &= ui32CompMask;
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// Calculate bits left in compMask
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return GLSLGetNumberBitsSet(compMask);
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}
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return count;
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}
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void AddSwizzleUsingElementCount(HLSLCrossCompilerContext* psContext, uint32_t count)
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{
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bstring glsl = *psContext->currentShaderString;
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if (count == 4)
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return;
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if (count)
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{
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bcatcstr(glsl, ".");
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bcatcstr(glsl, "x");
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count--;
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}
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if (count)
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{
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bcatcstr(glsl, "y");
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count--;
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}
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if (count)
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{
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bcatcstr(glsl, "z");
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count--;
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}
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if (count)
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{
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bcatcstr(glsl, "w");
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count--;
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}
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}
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static uint32_t GLSLConvertOperandSwizzleToComponentMask(const Operand* psOperand)
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{
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uint32_t mask = 0;
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if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents == 4)
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{
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// Component Mask
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
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{
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mask = psOperand->ui32CompMask;
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}
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else
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// Component Swizzle
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
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{
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if (psOperand->ui32Swizzle != (NO_SWIZZLE))
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{
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uint32_t i;
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for (i = 0; i < 4; ++i)
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{
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if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
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{
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mask |= OPERAND_4_COMPONENT_MASK_X;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
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{
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mask |= OPERAND_4_COMPONENT_MASK_Y;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
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{
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mask |= OPERAND_4_COMPONENT_MASK_Z;
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
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{
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mask |= OPERAND_4_COMPONENT_MASK_W;
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}
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}
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}
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}
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else if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
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{
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if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
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{
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mask |= OPERAND_4_COMPONENT_MASK_X;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
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{
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mask |= OPERAND_4_COMPONENT_MASK_Y;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
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{
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mask |= OPERAND_4_COMPONENT_MASK_Z;
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}
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else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
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{
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mask |= OPERAND_4_COMPONENT_MASK_W;
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}
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}
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// Component Select 1
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}
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return mask;
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}
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// Non-zero means the components overlap
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int CompareOperandSwizzles(const Operand* psOperandA, const Operand* psOperandB)
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{
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uint32_t maskA = GLSLConvertOperandSwizzleToComponentMask(psOperandA);
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uint32_t maskB = GLSLConvertOperandSwizzleToComponentMask(psOperandB);
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return maskA & maskB;
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}
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void TranslateOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
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{
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TranslateOperandSwizzleWithMask(psContext, psOperand, OPERAND_4_COMPONENT_MASK_ALL);
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}
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void TranslateOperandSwizzleWithMask(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32ComponentMask)
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{
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bstring glsl = *psContext->currentShaderString;
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if (psOperand->eType == OPERAND_TYPE_INPUT)
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{
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if (psContext->psShader->abScalarInput[psOperand->ui32RegisterNumber])
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{
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return;
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}
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}
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if (psOperand->eType == OPERAND_TYPE_CONSTANT_BUFFER)
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{
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/*ConstantBuffer* psCBuf = NULL;
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ShaderVar* psVar = NULL;
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int32_t index = -1;
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GetConstantBufferFromBindingPoint(psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
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//Access the Nth vec4 (N=psOperand->aui32ArraySizes[1])
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//then apply the sizzle.
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GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVar, &index);
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bformata(glsl, ".%s", psVar->Name);
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if(index != -1)
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{
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bformata(glsl, "[%d]", index);
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}*/
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// return;
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}
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if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents != 1)
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{
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// Component Mask
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
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{
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uint32_t mask;
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if (psOperand->ui32CompMask != 0)
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mask = psOperand->ui32CompMask & ui32ComponentMask;
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else
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mask = ui32ComponentMask;
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if (mask != 0 && mask != OPERAND_4_COMPONENT_MASK_ALL)
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{
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bcatcstr(glsl, ".");
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if (mask & OPERAND_4_COMPONENT_MASK_X)
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{
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bcatcstr(glsl, "x");
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}
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if (mask & OPERAND_4_COMPONENT_MASK_Y)
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{
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bcatcstr(glsl, "y");
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}
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if (mask & OPERAND_4_COMPONENT_MASK_Z)
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{
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bcatcstr(glsl, "z");
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}
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if (mask & OPERAND_4_COMPONENT_MASK_W)
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{
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bcatcstr(glsl, "w");
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}
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}
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}
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else
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// Component Swizzle
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if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
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{
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if (ui32ComponentMask != OPERAND_4_COMPONENT_MASK_ALL ||
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!(psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X && psOperand->aui32Swizzle[1] == OPERAND_4_COMPONENT_Y &&
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psOperand->aui32Swizzle[2] == OPERAND_4_COMPONENT_Z && psOperand->aui32Swizzle[3] == OPERAND_4_COMPONENT_W))
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{
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uint32_t i;
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bcatcstr(glsl, ".");
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for (i = 0; i < 4; ++i)
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{
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if (!(ui32ComponentMask & (OPERAND_4_COMPONENT_MASK_X << i)))
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continue;
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if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
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{
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bcatcstr(glsl, "x");
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}
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else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
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{
|
|
bcatcstr(glsl, "y");
|
|
}
|
|
else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
|
|
{
|
|
bcatcstr(glsl, "z");
|
|
}
|
|
else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
|
|
{
|
|
bcatcstr(glsl, "w");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE) // ui32ComponentMask is ignored in this case
|
|
{
|
|
bcatcstr(glsl, ".");
|
|
|
|
if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
|
|
{
|
|
bcatcstr(glsl, "x");
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
|
|
{
|
|
bcatcstr(glsl, "y");
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
|
|
{
|
|
bcatcstr(glsl, "z");
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
|
|
{
|
|
bcatcstr(glsl, "w");
|
|
}
|
|
}
|
|
|
|
// Component Select 1
|
|
}
|
|
}
|
|
|
|
int GetFirstOperandSwizzle(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
|
|
{
|
|
if (psOperand->eType == OPERAND_TYPE_INPUT)
|
|
{
|
|
if (psContext->psShader->abScalarInput[psOperand->ui32RegisterNumber])
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
if (psOperand->iWriteMaskEnabled && psOperand->iNumComponents == 4)
|
|
{
|
|
// Component Mask
|
|
if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
|
|
{
|
|
if (psOperand->ui32CompMask != 0 &&
|
|
psOperand->ui32CompMask != (OPERAND_4_COMPONENT_MASK_X | OPERAND_4_COMPONENT_MASK_Y | OPERAND_4_COMPONENT_MASK_Z | OPERAND_4_COMPONENT_MASK_W))
|
|
{
|
|
if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_X)
|
|
{
|
|
return 0;
|
|
}
|
|
if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Y)
|
|
{
|
|
return 1;
|
|
}
|
|
if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_Z)
|
|
{
|
|
return 2;
|
|
}
|
|
if (psOperand->ui32CompMask & OPERAND_4_COMPONENT_MASK_W)
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
// Component Swizzle
|
|
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
|
|
{
|
|
if (psOperand->ui32Swizzle != (NO_SWIZZLE))
|
|
{
|
|
uint32_t i;
|
|
|
|
for (i = 0; i < 4; ++i)
|
|
{
|
|
if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_X)
|
|
{
|
|
return 0;
|
|
}
|
|
else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Y)
|
|
{
|
|
return 1;
|
|
}
|
|
else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_Z)
|
|
{
|
|
return 2;
|
|
}
|
|
else if (psOperand->aui32Swizzle[i] == OPERAND_4_COMPONENT_W)
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
|
|
{
|
|
if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_X)
|
|
{
|
|
return 0;
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Y)
|
|
{
|
|
return 1;
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_Z)
|
|
{
|
|
return 2;
|
|
}
|
|
else if (psOperand->aui32Swizzle[0] == OPERAND_4_COMPONENT_W)
|
|
{
|
|
return 3;
|
|
}
|
|
}
|
|
|
|
// Component Select 1
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void TranslateOperandIndex(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index)
|
|
{
|
|
int i = index;
|
|
int isGeoShader = psContext->psShader->eShaderType == GEOMETRY_SHADER ? 1 : 0;
|
|
|
|
bstring glsl = *psContext->currentShaderString;
|
|
|
|
ASSERT(index < psOperand->iIndexDims);
|
|
|
|
switch (psOperand->eIndexRep[i])
|
|
{
|
|
case OPERAND_INDEX_IMMEDIATE32:
|
|
{
|
|
if (i > 0 || isGeoShader)
|
|
{
|
|
bformata(glsl, "[%d]", psOperand->aui32ArraySizes[i]);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "%d", psOperand->aui32ArraySizes[i]);
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_INDEX_RELATIVE:
|
|
{
|
|
bcatcstr(glsl, "[");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_INTEGER);
|
|
bcatcstr(glsl, "]");
|
|
break;
|
|
}
|
|
case OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE:
|
|
{
|
|
bcatcstr(glsl, "["); // Indexes must be integral.
|
|
TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_INTEGER);
|
|
bformata(glsl, " + %d]", psOperand->aui32ArraySizes[i]);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void TranslateOperandIndexMAD(HLSLCrossCompilerContext* psContext, const Operand* psOperand, int index, uint32_t multiply, uint32_t add)
|
|
{
|
|
int i = index;
|
|
int isGeoShader = psContext->psShader->eShaderType == GEOMETRY_SHADER ? 1 : 0;
|
|
|
|
bstring glsl = *psContext->currentShaderString;
|
|
|
|
ASSERT(index < psOperand->iIndexDims);
|
|
|
|
switch (psOperand->eIndexRep[i])
|
|
{
|
|
case OPERAND_INDEX_IMMEDIATE32:
|
|
{
|
|
if (i > 0 || isGeoShader)
|
|
{
|
|
bformata(glsl, "[%d*%d+%d]", psOperand->aui32ArraySizes[i], multiply, add);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "%d*%d+%d", psOperand->aui32ArraySizes[i], multiply, add);
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_INDEX_RELATIVE:
|
|
{
|
|
bcatcstr(glsl, "[int("); // Indexes must be integral.
|
|
TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
|
|
bformata(glsl, ")*%d+%d]", multiply, add);
|
|
break;
|
|
}
|
|
case OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE:
|
|
{
|
|
bcatcstr(glsl, "[(int("); // Indexes must be integral.
|
|
TranslateOperand(psContext, psOperand->psSubOperand[i], TO_FLAG_NONE);
|
|
bformata(glsl, ") + %d)*%d+%d]", psOperand->aui32ArraySizes[i], multiply, add);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Returns nonzero if a direct constructor can convert src->dest
|
|
static int GLSLCanDoDirectCast(HLSLCrossCompilerContext* psContext, SHADER_VARIABLE_TYPE src, SHADER_VARIABLE_TYPE dest)
|
|
{
|
|
// Only option on pre-SM4 stuff
|
|
if (psContext->psShader->ui32MajorVersion < 4)
|
|
return 1;
|
|
|
|
// uint<->int<->bool conversions possible
|
|
if ((src == SVT_INT || src == SVT_UINT || src == SVT_BOOL) && (dest == SVT_INT || dest == SVT_UINT || dest == SVT_BOOL))
|
|
return 1;
|
|
|
|
// float<->double possible
|
|
if ((src == SVT_FLOAT || src == SVT_DOUBLE) && (dest == SVT_FLOAT || dest == SVT_DOUBLE))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static const char* GetBitcastOp(SHADER_VARIABLE_TYPE from, SHADER_VARIABLE_TYPE to)
|
|
{
|
|
if (to == SVT_FLOAT && from == SVT_INT)
|
|
return "intBitsToFloat";
|
|
else if (to == SVT_FLOAT && from == SVT_UINT)
|
|
return "uintBitsToFloat";
|
|
else if (to == SVT_INT && from == SVT_FLOAT)
|
|
return "floatBitsToInt";
|
|
else if (to == SVT_UINT && from == SVT_FLOAT)
|
|
return "floatBitsToUint";
|
|
|
|
return "ERROR missing components in GetBitcastOp()";
|
|
}
|
|
|
|
// Helper function to print out a single 32-bit immediate value in desired format
|
|
static void GLSLprintImmediate32(HLSLCrossCompilerContext* psContext, uint32_t value, SHADER_VARIABLE_TYPE eType)
|
|
{
|
|
bstring glsl = *psContext->currentShaderString;
|
|
int needsParenthesis = 0;
|
|
|
|
// Print floats as bit patterns.
|
|
if (eType == SVT_FLOAT && psContext->psShader->ui32MajorVersion > 3)
|
|
{
|
|
bcatcstr(glsl, "intBitsToFloat(");
|
|
eType = SVT_INT;
|
|
needsParenthesis = 1;
|
|
}
|
|
|
|
switch (eType)
|
|
{
|
|
default:
|
|
case SVT_INT:
|
|
// Need special handling for anything >= uint 0x3fffffff
|
|
if (value > 0x3ffffffe)
|
|
bformata(glsl, "int(0x%Xu)", value);
|
|
else
|
|
bformata(glsl, "0x%X", value);
|
|
break;
|
|
case SVT_UINT:
|
|
bformata(glsl, "%uu", value);
|
|
break;
|
|
case SVT_FLOAT:
|
|
bformata(glsl, "%f", *((float*)(&value)));
|
|
break;
|
|
}
|
|
if (needsParenthesis)
|
|
bcatcstr(glsl, ")");
|
|
}
|
|
|
|
static void GLSLGLSLTranslateVariableNameWithMask(HLSLCrossCompilerContext* psContext,
|
|
const Operand* psOperand,
|
|
uint32_t ui32TOFlag,
|
|
uint32_t* pui32IgnoreSwizzle,
|
|
uint32_t ui32CompMask)
|
|
{
|
|
int numParenthesis = 0;
|
|
int hasCtor = 0;
|
|
bstring glsl = *psContext->currentShaderString;
|
|
SHADER_VARIABLE_TYPE requestedType = TypeFlagsToSVTType(ui32TOFlag);
|
|
SHADER_VARIABLE_TYPE eType = GetOperandDataTypeEx(psContext, psOperand, requestedType);
|
|
int numComponents = GetNumSwizzleElementsWithMask(psOperand, ui32CompMask);
|
|
int requestedComponents = 0;
|
|
|
|
if (ui32TOFlag & TO_AUTO_EXPAND_TO_VEC2)
|
|
requestedComponents = 2;
|
|
else if (ui32TOFlag & TO_AUTO_EXPAND_TO_VEC3)
|
|
requestedComponents = 3;
|
|
else if (ui32TOFlag & TO_AUTO_EXPAND_TO_VEC4)
|
|
requestedComponents = 4;
|
|
|
|
requestedComponents = max(requestedComponents, numComponents);
|
|
|
|
*pui32IgnoreSwizzle = 0;
|
|
|
|
if (!(ui32TOFlag & (TO_FLAG_DESTINATION | TO_FLAG_NAME_ONLY | TO_FLAG_DECLARATION_NAME)))
|
|
{
|
|
if (psOperand->eType == OPERAND_TYPE_IMMEDIATE32 || psOperand->eType == OPERAND_TYPE_IMMEDIATE64)
|
|
{
|
|
// Mark the operand type to match whatever we're asking for in the flags.
|
|
((Operand*)psOperand)->aeDataType[0] = requestedType;
|
|
((Operand*)psOperand)->aeDataType[1] = requestedType;
|
|
((Operand*)psOperand)->aeDataType[2] = requestedType;
|
|
((Operand*)psOperand)->aeDataType[3] = requestedType;
|
|
}
|
|
|
|
if (eType != requestedType)
|
|
{
|
|
if (GLSLCanDoDirectCast(psContext, eType, requestedType))
|
|
{
|
|
bformata(glsl, "%s(", GetConstructorForType(requestedType, requestedComponents));
|
|
numParenthesis++;
|
|
hasCtor = 1;
|
|
}
|
|
else
|
|
{
|
|
// Direct cast not possible, need to do bitcast.
|
|
bformata(glsl, "%s(", GetBitcastOp(eType, requestedType));
|
|
numParenthesis++;
|
|
}
|
|
}
|
|
|
|
// Add ctor if needed (upscaling)
|
|
if (numComponents < requestedComponents && (hasCtor == 0))
|
|
{
|
|
ASSERT(numComponents == 1);
|
|
bformata(glsl, "%s(", GetConstructorForType(requestedType, requestedComponents));
|
|
numParenthesis++;
|
|
hasCtor = 1;
|
|
}
|
|
}
|
|
|
|
switch (psOperand->eType)
|
|
{
|
|
case OPERAND_TYPE_IMMEDIATE32:
|
|
{
|
|
if (psOperand->iNumComponents == 1)
|
|
{
|
|
GLSLprintImmediate32(psContext, *((unsigned int*)(&psOperand->afImmediates[0])), requestedType);
|
|
}
|
|
else
|
|
{
|
|
int i;
|
|
int firstItemAdded = 0;
|
|
if (hasCtor == 0)
|
|
{
|
|
bformata(glsl, "%s(", GetConstructorForType(requestedType, numComponents));
|
|
numParenthesis++;
|
|
hasCtor = 1;
|
|
}
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
uint32_t uval;
|
|
if (!(ui32CompMask & (1 << i)))
|
|
continue;
|
|
|
|
if (firstItemAdded)
|
|
bcatcstr(glsl, ", ");
|
|
uval = *((uint32_t*)(&psOperand->afImmediates[i]));
|
|
GLSLprintImmediate32(psContext, uval, requestedType);
|
|
firstItemAdded = 1;
|
|
}
|
|
bcatcstr(glsl, ")");
|
|
*pui32IgnoreSwizzle = 1;
|
|
numParenthesis--;
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_IMMEDIATE64:
|
|
{
|
|
if (psOperand->iNumComponents == 1)
|
|
{
|
|
bformata(glsl, "%f", psOperand->adImmediates[0]);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "dvec4(%f, %f, %f, %f)", psOperand->adImmediates[0], psOperand->adImmediates[1], psOperand->adImmediates[2],
|
|
psOperand->adImmediates[3]);
|
|
if (psOperand->iNumComponents != 4)
|
|
{
|
|
AddSwizzleUsingElementCount(psContext, psOperand->iNumComponents);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT:
|
|
{
|
|
switch (psOperand->iIndexDims)
|
|
{
|
|
case INDEX_2D:
|
|
{
|
|
if (psOperand->aui32ArraySizes[1] == 0) // Input index zero - position.
|
|
{
|
|
bcatcstr(glsl, "gl_in");
|
|
TranslateOperandIndex(psContext, psOperand, 0); // Vertex index
|
|
bcatcstr(glsl, ".gl_Position");
|
|
}
|
|
else
|
|
{
|
|
const char* name = "Input";
|
|
if (ui32TOFlag & TO_FLAG_DECLARATION_NAME)
|
|
{
|
|
name = GetDeclaredInputName(psContext, psContext->psShader->eShaderType, psOperand);
|
|
}
|
|
|
|
bformata(glsl, "%s%d", name, psOperand->aui32ArraySizes[1]);
|
|
TranslateOperandIndex(psContext, psOperand, 0); // Vertex index
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
if (psOperand->eIndexRep[0] == OPERAND_INDEX_IMMEDIATE32_PLUS_RELATIVE)
|
|
{
|
|
bformata(glsl, "Input%d[", psOperand->ui32RegisterNumber);
|
|
TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_INTEGER);
|
|
bcatcstr(glsl, "]");
|
|
}
|
|
else
|
|
{
|
|
if (psContext->psShader->aIndexedInput[psOperand->ui32RegisterNumber] != 0)
|
|
{
|
|
const uint32_t parentIndex = psContext->psShader->aIndexedInputParents[psOperand->ui32RegisterNumber];
|
|
bformata(glsl, "Input%d[%d]", parentIndex, psOperand->ui32RegisterNumber - parentIndex);
|
|
}
|
|
else
|
|
{
|
|
if (ui32TOFlag & TO_FLAG_DECLARATION_NAME)
|
|
{
|
|
const char* name = GetDeclaredInputName(psContext, psContext->psShader->eShaderType, psOperand);
|
|
bcatcstr(glsl, name);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "Input%d", psOperand->ui32RegisterNumber);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT:
|
|
{
|
|
bformata(glsl, "Output%d", psOperand->ui32RegisterNumber);
|
|
if (psOperand->psSubOperand[0])
|
|
{
|
|
bcatcstr(glsl, "[");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[0], TO_AUTO_BITCAST_TO_INT);
|
|
bcatcstr(glsl, "]");
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT_DEPTH:
|
|
case OPERAND_TYPE_OUTPUT_DEPTH_GREATER_EQUAL:
|
|
case OPERAND_TYPE_OUTPUT_DEPTH_LESS_EQUAL:
|
|
{
|
|
bcatcstr(glsl, "gl_FragDepth");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_TEMP:
|
|
{
|
|
SHADER_VARIABLE_TYPE eType2 = GetOperandDataType(psContext, psOperand);
|
|
bcatcstr(glsl, "Temp");
|
|
|
|
if (eType2 == SVT_INT)
|
|
{
|
|
bcatcstr(glsl, "_int");
|
|
}
|
|
else if (eType2 == SVT_UINT)
|
|
{
|
|
bcatcstr(glsl, "_uint");
|
|
}
|
|
else if (eType2 == SVT_DOUBLE)
|
|
{
|
|
bcatcstr(glsl, "_double");
|
|
}
|
|
else if (eType2 == SVT_VOID && (ui32TOFlag & TO_FLAG_DESTINATION))
|
|
{
|
|
ASSERT(0 && "Should never get here!");
|
|
/* if(ui32TOFlag & TO_FLAG_INTEGER)
|
|
{
|
|
bcatcstr(glsl, "_int");
|
|
}
|
|
else
|
|
if(ui32TOFlag & TO_FLAG_UNSIGNED_INTEGER)
|
|
{
|
|
bcatcstr(glsl, "_uint");
|
|
}*/
|
|
}
|
|
|
|
bformata(glsl, "[%d]", psOperand->ui32RegisterNumber);
|
|
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_IMMCONSTINT:
|
|
{
|
|
bformata(glsl, "IntImmConst%d", psOperand->ui32RegisterNumber);
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_IMMCONST:
|
|
{
|
|
if (psOperand->psSubOperand[0] != NULL)
|
|
{
|
|
if (psContext->psShader->aui32Dx9ImmConstArrayRemap[psOperand->ui32RegisterNumber] != 0)
|
|
bformata(glsl, "ImmConstArray[%d + ", psContext->psShader->aui32Dx9ImmConstArrayRemap[psOperand->ui32RegisterNumber]);
|
|
else
|
|
bcatcstr(glsl, "ImmConstArray[");
|
|
TranslateOperandWithMask(psContext, psOperand->psSubOperand[0], TO_FLAG_INTEGER, OPERAND_4_COMPONENT_MASK_X);
|
|
bcatcstr(glsl, "]");
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "ImmConst%d", psOperand->ui32RegisterNumber);
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_OUTBASECOLOUR:
|
|
{
|
|
bcatcstr(glsl, "BaseColour");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_OUTOFFSETCOLOUR:
|
|
{
|
|
bcatcstr(glsl, "OffsetColour");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_POSITION:
|
|
{
|
|
bcatcstr(glsl, "gl_Position");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_FOG:
|
|
{
|
|
bcatcstr(glsl, "Fog");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_POINTSIZE:
|
|
{
|
|
bcatcstr(glsl, "gl_PointSize");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_ADDRESS:
|
|
{
|
|
bcatcstr(glsl, "Address");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_LOOPCOUNTER:
|
|
{
|
|
bcatcstr(glsl, "LoopCounter");
|
|
pui32IgnoreSwizzle[0] = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_TEXCOORD:
|
|
{
|
|
bformata(glsl, "TexCoord%d", psOperand->ui32RegisterNumber);
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_CONSTANT_BUFFER:
|
|
{
|
|
const char* StageName = "VS";
|
|
ConstantBuffer* psCBuf = NULL;
|
|
ShaderVarType* psVarType = NULL;
|
|
int32_t index = -1;
|
|
GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
|
|
|
|
switch (psContext->psShader->eShaderType)
|
|
{
|
|
case PIXEL_SHADER:
|
|
{
|
|
StageName = "PS";
|
|
break;
|
|
}
|
|
case HULL_SHADER:
|
|
{
|
|
StageName = "HS";
|
|
break;
|
|
}
|
|
case DOMAIN_SHADER:
|
|
{
|
|
StageName = "DS";
|
|
break;
|
|
}
|
|
case GEOMETRY_SHADER:
|
|
{
|
|
StageName = "GS";
|
|
break;
|
|
}
|
|
case COMPUTE_SHADER:
|
|
{
|
|
StageName = "CS";
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ui32TOFlag & TO_FLAG_DECLARATION_NAME)
|
|
{
|
|
pui32IgnoreSwizzle[0] = 1;
|
|
}
|
|
|
|
// FIXME: With ES 3.0 the buffer name is often not prepended to variable names
|
|
if (((psContext->flags & HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT) != HLSLCC_FLAG_UNIFORM_BUFFER_OBJECT) &&
|
|
((psContext->flags & HLSLCC_FLAG_DISABLE_GLOBALS_STRUCT) != HLSLCC_FLAG_DISABLE_GLOBALS_STRUCT))
|
|
{
|
|
if (psCBuf)
|
|
{
|
|
//$Globals.
|
|
if (psCBuf->Name[0] == '$')
|
|
{
|
|
bformata(glsl, "Globals%s", StageName);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "%s%s", psCBuf->Name, StageName);
|
|
}
|
|
if ((ui32TOFlag & TO_FLAG_DECLARATION_NAME) != TO_FLAG_DECLARATION_NAME)
|
|
{
|
|
bcatcstr(glsl, ".");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// bformata(glsl, "cb%d", psOperand->aui32ArraySizes[0]);
|
|
}
|
|
}
|
|
|
|
if ((ui32TOFlag & TO_FLAG_DECLARATION_NAME) != TO_FLAG_DECLARATION_NAME)
|
|
{
|
|
// Work out the variable name. Don't apply swizzle to that variable yet.
|
|
int32_t rebase = 0;
|
|
|
|
if (psCBuf && !psCBuf->blob)
|
|
{
|
|
GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &index, &rebase);
|
|
|
|
bformata(glsl, "%s", psVarType->FullName);
|
|
}
|
|
else if (psCBuf)
|
|
{
|
|
bformata(glsl, "%s%s_data", psCBuf->Name, StageName);
|
|
index = psOperand->aui32ArraySizes[1];
|
|
}
|
|
else // We don't have a semantic for this variable, so try the raw dump appoach.
|
|
{
|
|
bformata(glsl, "cb%d.data", psOperand->aui32ArraySizes[0]); //
|
|
index = psOperand->aui32ArraySizes[1];
|
|
}
|
|
|
|
// Dx9 only?
|
|
if (psOperand->psSubOperand[0] != NULL)
|
|
{
|
|
// Array of matrices is treated as array of vec4s in HLSL,
|
|
// but that would mess up uniform types in GLSL. Do gymnastics.
|
|
uint32_t opFlags = TO_FLAG_INTEGER;
|
|
|
|
if (psVarType && (psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1))
|
|
{
|
|
// Special handling for matrix arrays
|
|
bcatcstr(glsl, "[(");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[0], opFlags);
|
|
bformata(glsl, ") / 4]");
|
|
if (psContext->psShader->eTargetLanguage <= LANG_120)
|
|
{
|
|
bcatcstr(glsl, "[int(mod(float(");
|
|
TranslateOperandWithMask(psContext, psOperand->psSubOperand[0], opFlags, OPERAND_4_COMPONENT_MASK_X);
|
|
bformata(glsl, "), 4.0))]");
|
|
}
|
|
else
|
|
{
|
|
bcatcstr(glsl, "[((");
|
|
TranslateOperandWithMask(psContext, psOperand->psSubOperand[0], opFlags, OPERAND_4_COMPONENT_MASK_X);
|
|
bformata(glsl, ") %% 4)]");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bcatcstr(glsl, "[");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[0], opFlags);
|
|
bformata(glsl, "]");
|
|
}
|
|
}
|
|
else if (index != -1 && psOperand->psSubOperand[1] != NULL)
|
|
{
|
|
// Array of matrices is treated as array of vec4s in HLSL,
|
|
// but that would mess up uniform types in GLSL. Do gymnastics.
|
|
SHADER_VARIABLE_TYPE eType2 = GetOperandDataType(psContext, psOperand->psSubOperand[1]);
|
|
uint32_t opFlags = TO_FLAG_INTEGER;
|
|
if (eType2 != SVT_INT && eType2 != SVT_UINT)
|
|
opFlags = TO_AUTO_BITCAST_TO_INT;
|
|
|
|
if (psVarType && (psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1))
|
|
{
|
|
// Special handling for matrix arrays
|
|
bcatcstr(glsl, "[(");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], opFlags);
|
|
bformata(glsl, " + %d) / 4]", index);
|
|
if (psContext->psShader->eTargetLanguage <= LANG_120)
|
|
{
|
|
bcatcstr(glsl, "[int(mod(float(");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], opFlags);
|
|
bformata(glsl, " + %d), 4.0))]", index);
|
|
}
|
|
else
|
|
{
|
|
bcatcstr(glsl, "[((");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], opFlags);
|
|
bformata(glsl, " + %d) %% 4)]", index);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bcatcstr(glsl, "[");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], opFlags);
|
|
bformata(glsl, " + %d]", index);
|
|
}
|
|
}
|
|
else if (index != -1)
|
|
{
|
|
if ((psVarType->Class == SVC_MATRIX_COLUMNS || psVarType->Class == SVC_MATRIX_ROWS) && (psVarType->Elements > 1))
|
|
{
|
|
// Special handling for matrix arrays, open them up into vec4's
|
|
size_t matidx = index / 4;
|
|
size_t rowidx = index - (matidx * 4);
|
|
bformata(glsl, "[%d][%d]", matidx, rowidx);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "[%d]", index);
|
|
}
|
|
}
|
|
else if (psOperand->psSubOperand[1] != NULL)
|
|
{
|
|
bcatcstr(glsl, "[");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_INTEGER);
|
|
bcatcstr(glsl, "]");
|
|
}
|
|
|
|
if (psVarType && psVarType->Class == SVC_VECTOR)
|
|
{
|
|
switch (rebase)
|
|
{
|
|
case 4:
|
|
{
|
|
if (psVarType->Columns == 2)
|
|
{
|
|
//.x(GLSL) is .y(HLSL). .y(GLSL) is .z(HLSL)
|
|
bcatcstr(glsl, ".xxyx");
|
|
}
|
|
else if (psVarType->Columns == 3)
|
|
{
|
|
//.x(GLSL) is .y(HLSL). .y(GLSL) is .z(HLSL) .z(GLSL) is .w(HLSL)
|
|
bcatcstr(glsl, ".xxyz");
|
|
}
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
if (psVarType->Columns == 2)
|
|
{
|
|
//.x(GLSL) is .z(HLSL). .y(GLSL) is .w(HLSL)
|
|
bcatcstr(glsl, ".xxxy");
|
|
}
|
|
break;
|
|
}
|
|
case 0:
|
|
default:
|
|
{
|
|
// No rebase, but extend to vec4.
|
|
if (psVarType->Columns == 2)
|
|
{
|
|
bcatcstr(glsl, ".xyxx");
|
|
}
|
|
else if (psVarType->Columns == 3)
|
|
{
|
|
bcatcstr(glsl, ".xyzx");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (psVarType && psVarType->Class == SVC_SCALAR)
|
|
{
|
|
*pui32IgnoreSwizzle = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_RESOURCE:
|
|
{
|
|
ResourceName(glsl, psContext, RGROUP_TEXTURE, psOperand->ui32RegisterNumber, 0);
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_SAMPLER:
|
|
{
|
|
bformata(glsl, "Sampler%d", psOperand->ui32RegisterNumber);
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_FUNCTION_BODY:
|
|
{
|
|
const uint32_t ui32FuncBody = psOperand->ui32RegisterNumber;
|
|
const uint32_t ui32FuncTable = psContext->psShader->aui32FuncBodyToFuncTable[ui32FuncBody];
|
|
// const uint32_t ui32FuncPointer = psContext->psShader->aui32FuncTableToFuncPointer[ui32FuncTable];
|
|
const uint32_t ui32ClassType = psContext->psShader->sInfo.aui32TableIDToTypeID[ui32FuncTable];
|
|
const char* ClassTypeName = &psContext->psShader->sInfo.psClassTypes[ui32ClassType].Name[0];
|
|
const uint32_t ui32UniqueClassFuncIndex = psContext->psShader->ui32NextClassFuncName[ui32ClassType]++;
|
|
|
|
bformata(glsl, "%s_Func%d", ClassTypeName, ui32UniqueClassFuncIndex);
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_FORK_INSTANCE_ID:
|
|
{
|
|
bcatcstr(glsl, "forkInstanceID");
|
|
*pui32IgnoreSwizzle = 1;
|
|
return;
|
|
}
|
|
case OPERAND_TYPE_IMMEDIATE_CONSTANT_BUFFER:
|
|
{
|
|
bcatcstr(glsl, "immediateConstBufferF");
|
|
|
|
if (psOperand->psSubOperand[0])
|
|
{
|
|
bcatcstr(glsl, "("); // Indexes must be integral.
|
|
TranslateOperand(psContext, psOperand->psSubOperand[0], TO_FLAG_INTEGER);
|
|
bcatcstr(glsl, ")");
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_DOMAIN_POINT:
|
|
{
|
|
bcatcstr(glsl, "gl_TessCoord");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_CONTROL_POINT:
|
|
{
|
|
if (psOperand->aui32ArraySizes[1] == 0) // Input index zero - position.
|
|
{
|
|
bformata(glsl, "gl_in[%d].gl_Position", psOperand->aui32ArraySizes[0]);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "Input%d[%d]", psOperand->aui32ArraySizes[1], psOperand->aui32ArraySizes[0]);
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_NULL:
|
|
{
|
|
// Null register, used to discard results of operations
|
|
bcatcstr(glsl, "//null");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID:
|
|
{
|
|
bcatcstr(glsl, "gl_InvocationID");
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT_COVERAGE_MASK:
|
|
{
|
|
bcatcstr(glsl, "gl_SampleMask[0]");
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_COVERAGE_MASK:
|
|
{
|
|
bcatcstr(glsl, "gl_SampleMaskIn[0]");
|
|
// Skip swizzle on scalar types.
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_THREAD_ID: // SV_DispatchThreadID
|
|
{
|
|
bcatcstr(glsl, "gl_GlobalInvocationID");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_THREAD_GROUP_ID: // SV_GroupThreadID
|
|
{
|
|
bcatcstr(glsl, "gl_LocalInvocationID");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP: // SV_GroupID
|
|
{
|
|
bcatcstr(glsl, "gl_WorkGroupID");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED: // SV_GroupIndex
|
|
{
|
|
bcatcstr(glsl, "gl_LocalInvocationIndex");
|
|
*pui32IgnoreSwizzle = 1; // No swizzle meaningful for scalar.
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_UNORDERED_ACCESS_VIEW:
|
|
{
|
|
ResourceName(glsl, psContext, RGROUP_UAV, psOperand->ui32RegisterNumber, 0);
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_THREAD_GROUP_SHARED_MEMORY:
|
|
{
|
|
bformata(glsl, "TGSM%d", psOperand->ui32RegisterNumber);
|
|
*pui32IgnoreSwizzle = 1;
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_PRIMITIVEID:
|
|
{
|
|
bcatcstr(glsl, "gl_PrimitiveID");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INDEXABLE_TEMP:
|
|
{
|
|
bformata(glsl, "TempArray%d", psOperand->aui32ArraySizes[0]);
|
|
bcatcstr(glsl, "[");
|
|
if (psOperand->aui32ArraySizes[1] != 0 || !psOperand->psSubOperand[1])
|
|
bformata(glsl, "%d", psOperand->aui32ArraySizes[1]);
|
|
|
|
if (psOperand->psSubOperand[1])
|
|
{
|
|
if (psOperand->aui32ArraySizes[1] != 0)
|
|
bcatcstr(glsl, "+");
|
|
TranslateOperand(psContext, psOperand->psSubOperand[1], TO_FLAG_INTEGER);
|
|
}
|
|
bcatcstr(glsl, "]");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_STREAM:
|
|
{
|
|
bformata(glsl, "%d", psOperand->ui32RegisterNumber);
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_GS_INSTANCE_ID:
|
|
{
|
|
// In HLSL the instance id is uint, so cast here.
|
|
bcatcstr(glsl, "uint(gl_InvocationID)");
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_THIS_POINTER:
|
|
{
|
|
/*
|
|
The "this" register is a register that provides up to 4 pieces of information:
|
|
X: Which CB holds the instance data
|
|
Y: Base element offset of the instance data within the instance CB
|
|
Z: Base sampler index
|
|
W: Base Texture index
|
|
|
|
Can be different for each function call
|
|
*/
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT_PATCH_CONSTANT:
|
|
{
|
|
bformata(glsl, "myPatchConst%d", psOperand->ui32RegisterNumber);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
ASSERT(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasCtor && (*pui32IgnoreSwizzle == 0))
|
|
{
|
|
TranslateOperandSwizzleWithMask(psContext, psOperand, ui32CompMask);
|
|
*pui32IgnoreSwizzle = 1;
|
|
}
|
|
|
|
while (numParenthesis != 0)
|
|
{
|
|
bcatcstr(glsl, ")");
|
|
numParenthesis--;
|
|
}
|
|
}
|
|
|
|
static void GLSLTranslateVariableName(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag, uint32_t* pui32IgnoreSwizzle)
|
|
{
|
|
GLSLGLSLTranslateVariableNameWithMask(psContext, psOperand, ui32TOFlag, pui32IgnoreSwizzle, OPERAND_4_COMPONENT_MASK_ALL);
|
|
}
|
|
|
|
SHADER_VARIABLE_TYPE GetOperandDataType(HLSLCrossCompilerContext* psContext, const Operand* psOperand)
|
|
{
|
|
return GetOperandDataTypeEx(psContext, psOperand, SVT_INT);
|
|
}
|
|
|
|
SHADER_VARIABLE_TYPE GetOperandDataTypeEx(HLSLCrossCompilerContext* psContext, const Operand* psOperand, SHADER_VARIABLE_TYPE ePreferredTypeForImmediates)
|
|
{
|
|
switch (psOperand->eType)
|
|
{
|
|
case OPERAND_TYPE_TEMP:
|
|
{
|
|
SHADER_VARIABLE_TYPE eCurrentType = SVT_VOID;
|
|
int i = 0;
|
|
|
|
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SELECT_1_MODE)
|
|
{
|
|
return psOperand->aeDataType[psOperand->aui32Swizzle[0]];
|
|
}
|
|
if (psOperand->eSelMode == OPERAND_4_COMPONENT_SWIZZLE_MODE)
|
|
{
|
|
if (psOperand->ui32Swizzle == (NO_SWIZZLE))
|
|
{
|
|
return psOperand->aeDataType[0];
|
|
}
|
|
|
|
return psOperand->aeDataType[psOperand->aui32Swizzle[0]];
|
|
}
|
|
|
|
if (psOperand->eSelMode == OPERAND_4_COMPONENT_MASK_MODE)
|
|
{
|
|
uint32_t ui32CompMask = psOperand->ui32CompMask;
|
|
if (!psOperand->ui32CompMask)
|
|
{
|
|
ui32CompMask = OPERAND_4_COMPONENT_MASK_ALL;
|
|
}
|
|
for (; i < 4; ++i)
|
|
{
|
|
if (ui32CompMask & (1 << i))
|
|
{
|
|
eCurrentType = psOperand->aeDataType[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
// Check if all elements have the same basic type.
|
|
for (; i < 4; ++i)
|
|
{
|
|
if (psOperand->ui32CompMask & (1 << i))
|
|
{
|
|
if (eCurrentType != psOperand->aeDataType[i])
|
|
{
|
|
ASSERT(0);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return eCurrentType;
|
|
}
|
|
|
|
ASSERT(0);
|
|
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT:
|
|
{
|
|
const uint32_t ui32Register = psOperand->aui32ArraySizes[psOperand->iIndexDims - 1];
|
|
InOutSignature* psOut;
|
|
|
|
if (GetOutputSignatureFromRegister(psContext->currentPhase, ui32Register, psOperand->ui32CompMask, 0, &psContext->psShader->sInfo, &psOut))
|
|
{
|
|
if (psOut->eComponentType == INOUT_COMPONENT_UINT32)
|
|
{
|
|
return SVT_UINT;
|
|
}
|
|
else if (psOut->eComponentType == INOUT_COMPONENT_SINT32)
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_INPUT:
|
|
{
|
|
const uint32_t ui32Register = psOperand->aui32ArraySizes[psOperand->iIndexDims - 1];
|
|
InOutSignature* psIn;
|
|
|
|
// UINT in DX, INT in GL.
|
|
if (psOperand->eSpecialName == NAME_PRIMITIVE_ID)
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
|
|
if (GetInputSignatureFromRegister(ui32Register, &psContext->psShader->sInfo, &psIn))
|
|
{
|
|
if (psIn->eComponentType == INOUT_COMPONENT_UINT32)
|
|
{
|
|
return SVT_UINT;
|
|
}
|
|
else if (psIn->eComponentType == INOUT_COMPONENT_SINT32)
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_CONSTANT_BUFFER:
|
|
{
|
|
ConstantBuffer* psCBuf = NULL;
|
|
ShaderVarType* psVarType = NULL;
|
|
int32_t index = -1;
|
|
int32_t rebase = -1;
|
|
int foundVar;
|
|
GetConstantBufferFromBindingPoint(RGROUP_CBUFFER, psOperand->aui32ArraySizes[0], &psContext->psShader->sInfo, &psCBuf);
|
|
if (psCBuf && !psCBuf->blob)
|
|
{
|
|
foundVar = GetShaderVarFromOffset(psOperand->aui32ArraySizes[1], psOperand->aui32Swizzle, psCBuf, &psVarType, &index, &rebase);
|
|
if (foundVar && index == -1 && psOperand->psSubOperand[1] == NULL)
|
|
{
|
|
return psVarType->Type;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Todo: this isn't correct yet.
|
|
return SVT_FLOAT;
|
|
}
|
|
break;
|
|
}
|
|
case OPERAND_TYPE_IMMEDIATE32:
|
|
{
|
|
return ePreferredTypeForImmediates;
|
|
}
|
|
|
|
case OPERAND_TYPE_INPUT_THREAD_ID:
|
|
case OPERAND_TYPE_INPUT_THREAD_GROUP_ID:
|
|
case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP:
|
|
case OPERAND_TYPE_INPUT_THREAD_ID_IN_GROUP_FLATTENED:
|
|
{
|
|
return SVT_UINT;
|
|
}
|
|
case OPERAND_TYPE_SPECIAL_ADDRESS:
|
|
case OPERAND_TYPE_SPECIAL_LOOPCOUNTER:
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
case OPERAND_TYPE_INPUT_GS_INSTANCE_ID:
|
|
{
|
|
return SVT_UINT;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT_COVERAGE_MASK:
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
case OPERAND_TYPE_OUTPUT_CONTROL_POINT_ID:
|
|
{
|
|
return SVT_INT;
|
|
}
|
|
default:
|
|
{
|
|
return SVT_FLOAT;
|
|
}
|
|
}
|
|
|
|
return SVT_FLOAT;
|
|
}
|
|
|
|
void TranslateOperand(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag)
|
|
{
|
|
TranslateOperandWithMask(psContext, psOperand, ui32TOFlag, OPERAND_4_COMPONENT_MASK_ALL);
|
|
}
|
|
|
|
void TranslateOperandWithMask(HLSLCrossCompilerContext* psContext, const Operand* psOperand, uint32_t ui32TOFlag, uint32_t ui32ComponentMask)
|
|
{
|
|
bstring glsl = *psContext->currentShaderString;
|
|
uint32_t ui32IgnoreSwizzle = 0;
|
|
|
|
if (psContext->psShader->ui32MajorVersion <= 3)
|
|
{
|
|
ui32TOFlag &= ~(TO_AUTO_BITCAST_TO_FLOAT | TO_AUTO_BITCAST_TO_INT | TO_AUTO_BITCAST_TO_UINT);
|
|
}
|
|
|
|
if (ui32TOFlag & TO_FLAG_NAME_ONLY)
|
|
{
|
|
GLSLTranslateVariableName(psContext, psOperand, ui32TOFlag, &ui32IgnoreSwizzle);
|
|
return;
|
|
}
|
|
|
|
switch (psOperand->eModifier)
|
|
{
|
|
case OPERAND_MODIFIER_NONE:
|
|
{
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_NEG:
|
|
{
|
|
bcatcstr(glsl, "(-");
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_ABS:
|
|
{
|
|
bcatcstr(glsl, "abs(");
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_ABSNEG:
|
|
{
|
|
bcatcstr(glsl, "-abs(");
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLSLGLSLTranslateVariableNameWithMask(psContext, psOperand, ui32TOFlag, &ui32IgnoreSwizzle, ui32ComponentMask);
|
|
|
|
if (!ui32IgnoreSwizzle)
|
|
{
|
|
TranslateOperandSwizzleWithMask(psContext, psOperand, ui32ComponentMask);
|
|
}
|
|
|
|
switch (psOperand->eModifier)
|
|
{
|
|
case OPERAND_MODIFIER_NONE:
|
|
{
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_NEG:
|
|
{
|
|
bcatcstr(glsl, ")");
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_ABS:
|
|
{
|
|
bcatcstr(glsl, ")");
|
|
break;
|
|
}
|
|
case OPERAND_MODIFIER_ABSNEG:
|
|
{
|
|
bcatcstr(glsl, ")");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ResourceName(bstring targetStr, HLSLCrossCompilerContext* psContext, ResourceGroup group, const uint32_t ui32RegisterNumber, const int bZCompare)
|
|
{
|
|
bstring glsl = (targetStr == NULL) ? *psContext->currentShaderString : targetStr;
|
|
ResourceBinding* psBinding = 0;
|
|
int found;
|
|
|
|
found = GetResourceFromBindingPoint(group, ui32RegisterNumber, &psContext->psShader->sInfo, &psBinding);
|
|
|
|
if (bZCompare)
|
|
{
|
|
bcatcstr(glsl, "hlslcc_zcmp");
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
int i = 0;
|
|
char name[MAX_REFLECT_STRING_LENGTH];
|
|
uint32_t ui32ArrayOffset = ui32RegisterNumber - psBinding->ui32BindPoint;
|
|
|
|
while (psBinding->Name[i] != '\0' && i < (MAX_REFLECT_STRING_LENGTH - 1))
|
|
{
|
|
name[i] = psBinding->Name[i];
|
|
|
|
// array syntax [X] becomes _0_
|
|
// Otherwise declarations could end up as:
|
|
// uniform sampler2D SomeTextures[0];
|
|
// uniform sampler2D SomeTextures[1];
|
|
if (name[i] == '[' || name[i] == ']')
|
|
name[i] = '_';
|
|
|
|
++i;
|
|
}
|
|
|
|
name[i] = '\0';
|
|
|
|
if (ui32ArrayOffset)
|
|
{
|
|
bformata(glsl, "%s%d", name, ui32ArrayOffset);
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "%s", name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bformata(glsl, "UnknownResource%d", ui32RegisterNumber);
|
|
}
|
|
}
|
|
|
|
bstring TextureSamplerName(ShaderInfo* psShaderInfo, const uint32_t ui32TextureRegisterNumber, const uint32_t ui32SamplerRegisterNumber, const int bZCompare)
|
|
{
|
|
bstring result;
|
|
ResourceBinding* psTextureBinding = 0;
|
|
ResourceBinding* psSamplerBinding = 0;
|
|
int foundTexture, foundSampler;
|
|
uint32_t i = 0;
|
|
char textureName[MAX_REFLECT_STRING_LENGTH];
|
|
uint32_t ui32ArrayOffset;
|
|
|
|
foundTexture = GetResourceFromBindingPoint(RGROUP_TEXTURE, ui32TextureRegisterNumber, psShaderInfo, &psTextureBinding);
|
|
foundSampler = GetResourceFromBindingPoint(RGROUP_SAMPLER, ui32SamplerRegisterNumber, psShaderInfo, &psSamplerBinding);
|
|
|
|
if (!foundTexture || !foundSampler)
|
|
{
|
|
result = bformat("UnknownResource%d_%d", ui32TextureRegisterNumber, ui32SamplerRegisterNumber);
|
|
return result;
|
|
}
|
|
|
|
ui32ArrayOffset = ui32TextureRegisterNumber - psTextureBinding->ui32BindPoint;
|
|
|
|
while (psTextureBinding->Name[i] != '\0' && i < (MAX_REFLECT_STRING_LENGTH - 1))
|
|
{
|
|
textureName[i] = psTextureBinding->Name[i];
|
|
|
|
// array syntax [X] becomes _0_
|
|
// Otherwise declarations could end up as:
|
|
// uniform sampler2D SomeTextures[0];
|
|
// uniform sampler2D SomeTextures[1];
|
|
if (textureName[i] == '[' || textureName[i] == ']')
|
|
{
|
|
textureName[i] = '_';
|
|
}
|
|
|
|
++i;
|
|
}
|
|
textureName[i] = '\0';
|
|
|
|
result = bfromcstr("");
|
|
|
|
if (bZCompare)
|
|
{
|
|
bcatcstr(result, "hlslcc_zcmp");
|
|
}
|
|
|
|
if (ui32ArrayOffset)
|
|
{
|
|
bformata(result, "%s%d_X_%s", textureName, ui32ArrayOffset, psSamplerBinding->Name);
|
|
}
|
|
else
|
|
{
|
|
if ((i > 0) && (textureName[i - 1] == '_')) // Prevent double underscore which is reserved
|
|
{
|
|
bformata(result, "%sX_%s", textureName, psSamplerBinding->Name);
|
|
}
|
|
else
|
|
{
|
|
bformata(result, "%s_X_%s", textureName, psSamplerBinding->Name);
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void ConcatTextureSamplerName(bstring str,
|
|
ShaderInfo* psShaderInfo,
|
|
const uint32_t ui32TextureRegisterNumber,
|
|
const uint32_t ui32SamplerRegisterNumber,
|
|
const int bZCompare)
|
|
{
|
|
bstring texturesamplername = TextureSamplerName(psShaderInfo, ui32TextureRegisterNumber, ui32SamplerRegisterNumber, bZCompare);
|
|
bconcat(str, texturesamplername);
|
|
bdestroy(texturesamplername);
|
|
}
|