38261d0800
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines Signed-off-by: Steve Pham <spham@amazon.com>
48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/containers/array.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/SystemAllocator.h>
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namespace GradientSignal
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{
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/**
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* Implementation of the Perlin improved noise algorithm
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* Perlin noise can be used for any sort of wave-like deterministic patterns
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*/
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class PerlinImprovedNoise final
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{
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public:
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AZ_CLASS_ALLOCATOR(PerlinImprovedNoise, AZ::SystemAllocator, 0);
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/**
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* Prepares the permutation table with a given random seed
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*/
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PerlinImprovedNoise(int seed);
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/**
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* Creates a Perlin 'natural' noise factor values based on a position with smoothing parameters
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*/
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float GenerateOctaveNoise(float x, float y, float z, int octaves, float persistence, float initialFrequency = 1.0f);
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/**
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* Creates a Perlin noise factor value based on a position
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*/
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float GenerateNoise(float x, float y, float z);
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protected:
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void PrepareTable(int seed);
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private:
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AZStd::array<int, 512> m_permutationTable;
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};
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} // namespace GradientSignal
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