73fee0c57e
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#ifndef CRYINCLUDE_EDITOR_RENDERVIEWPORT_H
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#define CRYINCLUDE_EDITOR_RENDERVIEWPORT_H
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#pragma once
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// RenderViewport.h : header file
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//
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#if !defined(Q_MOC_RUN)
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#include <Cry_Camera.h>
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#include <QSet>
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#include "Viewport.h"
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#include "Objects/DisplayContext.h"
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#include "Undo/Undo.h"
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#include "Util/PredefinedAspectRatios.h"
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#include <AzCore/Component/EntityId.h>
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#include <AzCore/std/optional.h>
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#include <AzFramework/Input/Buses/Requests/InputSystemCursorRequestBus.h>
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#include <AzToolsFramework/API/ToolsApplicationAPI.h>
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#include <AzToolsFramework/API/EditorCameraBus.h>
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#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
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#include <AzToolsFramework/Viewport/ViewportMessages.h>
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#include <MathConversion.h>
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#endif
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#include <AzFramework/Windowing/WindowBus.h>
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#include <AzFramework/Visibility/EntityVisibilityQuery.h>
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// forward declarations.
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class CBaseObject;
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class QMenu;
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class QKeyEvent;
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class EditorEntityNotifications;
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struct ray_hit;
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struct IRenderMesh;
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struct IVariable;
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namespace AzToolsFramework
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{
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class ManipulatorManager;
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}
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#endif
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