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o3de/Gems/Multiplayer/Code/Include/Multiplayer
Gene Walters b464ff966c merging latest dev + resolving 1 merge conflict
Signed-off-by: Gene Walters <genewalt@amazon.com>
4 years ago
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AutoGen merging latest dev 4 years ago
Components [SIG-Network] Google benchmarks for network hierarchy components. 4 years ago
ConnectionData Merge latest to mp_handshake_conndata 4 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkEntity Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 4 years ago
NetworkInput Merging development to mp_lerp_jitter 5 years ago
NetworkTime Update GetPrevious to behave similarly to Get when rewound on owning connection 5 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ReplicationWindows Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration 4 years ago
IMultiplayer.h merging latest dev + resolving 1 merge conflict 4 years ago
IMultiplayerDebug.h Preparing for PR 5 years ago
IMultiplayerTools.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
INetworkSpawnableLibrary.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerConstants.h Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality 5 years ago
MultiplayerStats.h Refactoring to use AZ::Events 5 years ago
MultiplayerTypes.h many bug fixes 4 years ago