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o3de/Code/Editor/Include/IDisplayViewport.h

69 lines
2.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
#define CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H
#pragma once
struct DisplayContext;
class CBaseObjectsCache;
class QPoint;
class CCamera;
struct AABB;
class CViewport;
// Viewport functionality required for DisplayContext
struct IDisplayViewport
{
virtual void Update() = 0;
virtual float GetScreenScaleFactor(const Vec3& position) const = 0;
virtual float GetScreenScaleFactor(const CCamera& camera, const Vec3& object_position) = 0;
virtual bool HitTestLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& hitpoint, int pixelRadius, float* pToCameraDistance = 0) const = 0;
/**
* Gets the distance of the point on screen to the line defined by the two points, converted to screenspace.
* @param lineP1 The first point of the line, in world space.
* @param lineP2 The second point of the line, in world space.
* @param point The point to check the distance from the line. This point is in screen space.
* @return The distance of the point to the line.
*/
virtual float GetDistanceToLine(const Vec3& lineP1, const Vec3& lineP2, const QPoint& point) const = 0;
enum EAxis
{
AXIS_NONE,
AXIS_X,
AXIS_Y,
AXIS_Z
};
virtual void GetPerpendicularAxis(EAxis* axis, bool* is2D) const = 0;
virtual const Matrix34& GetViewTM() const = 0;
virtual const Matrix34& GetScreenTM() const = 0;
virtual QPoint WorldToView(const Vec3& worldPoint) const = 0;
virtual Vec3 WorldToView3D(const Vec3& worldPoint, int flags = 0) const = 0;
virtual Vec3 ViewToWorld(const QPoint& vp, bool* collideWithTerrain = nullptr, bool onlyTerrain = false, bool bSkipVegetation = false, bool bTestRenderMesh = false, bool* collideWithObject = nullptr) const = 0;
virtual void ViewToWorldRay(const QPoint& vp, Vec3& raySrc, Vec3& rayDir) const = 0;
virtual float GetGridStep() const = 0;
virtual void setRay(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
virtual void setHitcontext(QPoint& vp, Vec3& raySrc, Vec3& rayDir) = 0;
virtual float GetAspectRatio() const = 0;
virtual const ::Plane* GetConstructionPlane() const = 0;
virtual bool IsBoundsVisible(const AABB& box) const = 0;
virtual void ScreenToClient(QPoint& pt) const = 0;
virtual void GetDimensions(int* width, int* height) const = 0;
virtual CViewport *asCViewport() { return nullptr; }
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IDISPLAYVIEWPORT_H