252 lines
9.0 KiB
C++
252 lines
9.0 KiB
C++
/*
|
|
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
|
* its licensors.
|
|
*
|
|
* For complete copyright and license terms please see the LICENSE at the root of this
|
|
* distribution (the "License"). All use of this software is governed by the License,
|
|
* or, if provided, by the license below or the license accompanying this file. Do not
|
|
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
*
|
|
*/
|
|
|
|
// Original file Copyright Crytek GMBH or its affiliates, used under license.
|
|
|
|
// Description : Entry point header for the DXGL wrapper library
|
|
|
|
#ifndef __CRYMETALGL__
|
|
#define __CRYMETALGL__
|
|
|
|
#if !defined(DXGL_FULL_EMULATION)
|
|
#define DXGL_FULL_EMULATION 0
|
|
#endif //!defined(DXGL_FULL_EMULATION)
|
|
|
|
#include "Definitions/CryDXMETALMisc.hpp"
|
|
|
|
#if defined(CRY_DXCAPTURE_ENABLED) || DXGL_FULL_EMULATION
|
|
#include "Definitions/DXMETAL_IDXGISwapChain.h"
|
|
#include "Definitions/DXMETAL_IDXGIFactory1.h"
|
|
#endif
|
|
|
|
#if DXGL_VIRTUAL_DEVICE_AND_CONTEXT || DXGL_FULL_EMULATION
|
|
#include "Definitions/DXMETAL_ID3D11Device.h"
|
|
#include "Definitions/DXMETAL_ID3D11DeviceContext.h"
|
|
#else
|
|
#include "Interfaces/CCryDXMETALDevice.hpp"
|
|
#include "Interfaces/CCryDXMETALDeviceContext.hpp"
|
|
#endif
|
|
|
|
#if !DXGL_FULL_EMULATION
|
|
#include "Interfaces/CCryDXMETALBlob.hpp"
|
|
#include "Interfaces/CCryDXMETALSwapChain.hpp"
|
|
#include "Interfaces/CCryDXMETALQuery.hpp"
|
|
#include "Interfaces/CCryDXMETALSwitchToRef.hpp"
|
|
|
|
#include "Interfaces/CCryDXMETALBuffer.hpp"
|
|
#include "Interfaces/CCryDXMETALDepthStencilView.hpp"
|
|
#include "Interfaces/CCryDXMETALInputLayout.hpp"
|
|
#include "Interfaces/CCryDXMETALRenderTargetView.hpp"
|
|
#include "Interfaces/CCryDXMETALShader.hpp"
|
|
#include "Interfaces/CCryDXMETALDeviceContext.hpp"
|
|
#include "Interfaces/CCryDXMETALDepthStencilView.hpp"
|
|
#include "Interfaces/CCryDXMETALShaderResourceView.hpp"
|
|
#include "Interfaces/CCryDXMETALUnorderedAccessView.hpp"
|
|
#include "Interfaces/CCryDXMETALView.hpp"
|
|
#include "Interfaces/CCryDXMETALBlendState.hpp"
|
|
#include "Interfaces/CCryDXMETALDepthStencilState.hpp"
|
|
#include "Interfaces/CCryDXMETALRasterizerState.hpp"
|
|
#include "Interfaces/CCryDXMETALSamplerState.hpp"
|
|
#include "Interfaces/CCryDXMETALTexture1D.hpp"
|
|
#include "Interfaces/CCryDXMETALTexture2D.hpp"
|
|
#include "Interfaces/CCryDXMETALTexture3D.hpp"
|
|
#include "Interfaces/CCryDXMETALDevice.hpp"
|
|
#include "Interfaces/CCryDXMETALGIFactory.hpp"
|
|
#include "Interfaces/CCryDXMETALGIOutput.hpp"
|
|
|
|
#include "Interfaces/CCryDXMETALShaderReflection.hpp"
|
|
#include "Interfaces/CCryDXMETALGIAdapter.hpp"
|
|
#endif //!DXGL_FULL_EMULATION
|
|
|
|
// Metal requires that all RTs and depth buffer have the same size.
|
|
#define CRY_OPENGL_DO_NOT_ALLOW_LARGER_RT
|
|
|
|
typedef ID3D10Blob* LPD3D10BLOB;
|
|
typedef ID3D10Blob ID3DBlob;
|
|
|
|
#if DXGL_FULL_EMULATION
|
|
#if defined(OPENGL)
|
|
#define DXGL_API DXGL_IMPORT
|
|
#else
|
|
#define DXGL_API DXGL_EXPORT
|
|
#endif
|
|
#else
|
|
#define DXGL_API
|
|
#endif
|
|
|
|
#if DXGL_FULL_EMULATION && !defined(WIN32)
|
|
#define DXGL_EXTERN extern "C"
|
|
#else
|
|
#define DXGL_EXTERN
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Required global functions declared in D3D11.h and included headers
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef HRESULT (WINAPI * PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,
|
|
D3D_DRIVER_TYPE, HMODULE, UINT,
|
|
CONST D3D_FEATURE_LEVEL*,
|
|
UINT FeatureLevels, UINT, CONST DXGI_SWAP_CHAIN_DESC*,
|
|
IDXGISwapChain**, ID3D11Device**,
|
|
D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
|
|
IDXGIAdapter* pAdapter,
|
|
D3D_DRIVER_TYPE DriverType,
|
|
HMODULE Software,
|
|
UINT Flags,
|
|
CONST D3D_FEATURE_LEVEL* pFeatureLevels,
|
|
UINT FeatureLevels,
|
|
UINT SDKVersion,
|
|
CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
|
|
IDXGISwapChain** ppSwapChain,
|
|
ID3D11Device** ppDevice,
|
|
D3D_FEATURE_LEVEL* pFeatureLevel,
|
|
ID3D11DeviceContext** ppImmediateContext);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3D10CreateBlob(SIZE_T NumBytes, LPD3D10BLOB* ppBuffer);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Required global functions declared in D3DCompiler.h and included headers
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3DReflect(
|
|
LPCVOID pSrcData,
|
|
SIZE_T SrcDataSize,
|
|
REFIID pInterface,
|
|
void** ppReflector);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3DDisassemble(
|
|
LPCVOID pSrcData,
|
|
SIZE_T SrcDataSize,
|
|
UINT Flags,
|
|
LPCSTR szComments,
|
|
ID3DBlob** ppDisassembly);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Required global functions declared in D3DX11.h and included headers
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3DX11CreateTextureFromMemory(
|
|
ID3D11Device* pDevice,
|
|
const void* pSrcData,
|
|
size_t SrcDataSize,
|
|
D3DX11_IMAGE_LOAD_INFO* pLoadInfo,
|
|
ID3DX11ThreadPump* pPump,
|
|
ID3D11Resource** ppTexture,
|
|
long* pResult);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3DX11SaveTextureToFile(ID3D11DeviceContext* pDevice,
|
|
ID3D11Resource* pSrcResource,
|
|
D3DX11_IMAGE_FILE_FORMAT fmt,
|
|
const char* pDestFile);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI D3DX11CompileFromMemory(
|
|
LPCSTR pSrcData,
|
|
SIZE_T SrcDataLen,
|
|
LPCSTR pFileName,
|
|
CONST D3D10_SHADER_MACRO* pDefines,
|
|
LPD3D10INCLUDE pInclude,
|
|
LPCSTR pFunctionName,
|
|
LPCSTR pProfile,
|
|
UINT Flags1,
|
|
UINT Flags2,
|
|
ID3DX11ThreadPump* pPump,
|
|
ID3D10Blob** ppShader,
|
|
ID3D10Blob** ppErrorMsgs,
|
|
HRESULT* pHResult);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Required global functions declared in dxgi.h and included headers
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI CreateDXGIFactory(REFIID riid, void** ppFactory);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI CreateDXGIFactory1(REFIID riid, void** ppFactory);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// Frame debugging functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
DXGL_EXTERN DXGL_API void DXGLProfileLabel(const char* szName);
|
|
|
|
DXGL_EXTERN DXGL_API void DXGLProfileLabelPush(const char* szName);
|
|
|
|
DXGL_EXTERN DXGL_API void DXGLProfileLabelPop(const char* szName);
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// DXMetal Extensions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
void* DXMETALGetBufferStorage(ID3D11Buffer* pBuffer);
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// DXMetal Extensions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
void DXMETALSetColorDontCareActions(ID3D11RenderTargetView* const rtv,
|
|
bool const loadDontCare = false,
|
|
bool const storeDontCare = false);
|
|
void DXMETALSetDepthDontCareActions(ID3D11DepthStencilView* const dsv,
|
|
bool const loadDontCare = false,
|
|
bool const storeDontCare = false);
|
|
void DXMETALSetStencilDontCareActions(ID3D11DepthStencilView* const dsv,
|
|
bool const loadDontCare = false,
|
|
bool const storeDontCare = false);
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// DXGL Extensions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#if !DXGL_FULL_EMULATION
|
|
|
|
HRESULT DXGLMapBufferRange(ID3D11DeviceContext* pDeviceContext, ID3D11Buffer* pBuffer, size_t uOffset, size_t uSize, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource);
|
|
|
|
void DXGLSetDepthBoundsTest(bool bEnabled, float fMin, float fMax);
|
|
|
|
#endif //!DXGL_FULL_EMULATION
|
|
|
|
DXGL_EXTERN DXGL_API bool DXGLCreateMetalWindow(const char* szTitle, uint32 uWidth, uint32 uHeight, bool bFullScreen, HWND* pHandle);
|
|
DXGL_EXTERN DXGL_API void DXGLDestroyMetalWindow(HWND kHandle);
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
// DxErr Logging and error functions
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
DXGL_EXTERN DXGL_API const char* WINAPI DXGetErrorStringA(HRESULT hr);
|
|
DXGL_EXTERN DXGL_API const WCHAR* WINAPI DXGetErrorStringW(HRESULT hr);
|
|
|
|
DXGL_EXTERN DXGL_API const char* WINAPI DXGetErrorDescriptionA(HRESULT hr);
|
|
DXGL_EXTERN DXGL_API const WCHAR* WINAPI DXGetErrorDescriptionW(HRESULT hr);
|
|
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI DXTraceA(const char* strFile, DWORD dwLine, HRESULT hr, const char* strMsg, BOOL bPopMsgBox);
|
|
DXGL_EXTERN DXGL_API HRESULT WINAPI DXTraceW(const char* strFile, DWORD dwLine, HRESULT hr, const WCHAR* strMsg, BOOL bPopMsgBox);
|
|
|
|
#ifdef UNICODE
|
|
#define DXGetErrorString DXGetErrorStringW
|
|
#define DXGetErrorDescription DXGetErrorDescriptionW
|
|
#define DXTrace DXTraceW
|
|
#else
|
|
#define DXGetErrorString DXGetErrorStringA
|
|
#define DXGetErrorDescription DXGetErrorDescriptionA
|
|
#define DXTrace DXTraceA
|
|
#endif
|
|
|
|
#endif //__CRYMETALGL__
|
|
|