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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/Resource/CCryDX12Asynchronous.hpp
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#ifndef __CCRYDX12ASYNCHRONOUS__
#define __CCRYDX12ASYNCHRONOUS__
#include "DX12/Device/CCryDX12DeviceChild.hpp"
template <typename T>
class CCryDX12Asynchronous
: public CCryDX12DeviceChild<T>
{
public:
DX12_OBJECT(CCryDX12Asynchronous, CCryDX12DeviceChild<T>);
virtual ~CCryDX12Asynchronous()
{
}
#pragma region /* ID3D11Asynchronous implementation */
virtual UINT STDMETHODCALLTYPE GetDataSize()
{
return 0;
}
#pragma endregion
protected:
CCryDX12Asynchronous()
: Super(nullptr, nullptr)
{
}
private:
};
#endif // __CCRYDX12ASYNCHRONOUS__