92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef CRYINCLUDE_CRY3DENGINE_CLOUDRENDERNODE_H
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#define CRYINCLUDE_CRY3DENGINE_CLOUDRENDERNODE_H
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#pragma once
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struct SCloudDescription;
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//////////////////////////////////////////////////////////////////////////
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// RenderNode for rendering single cloud object.
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//////////////////////////////////////////////////////////////////////////
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class CCloudRenderNode
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: public ICloudRenderNode
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, public Cry3DEngineBase
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{
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public:
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CCloudRenderNode();
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//////////////////////////////////////////////////////////////////////////
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// Implements ICloudRenderNode
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//////////////////////////////////////////////////////////////////////////
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virtual bool LoadCloud(const char* sCloudFilename);
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virtual bool LoadCloudFromXml(XmlNodeRef cloudNode);
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virtual void SetMovementProperties(const SCloudMovementProperties& properties);
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//////////////////////////////////////////////////////////////////////////
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// Implements IRenderNode
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//////////////////////////////////////////////////////////////////////////
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virtual void GetLocalBounds(AABB& bbox) { bbox = m_bounds; };
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virtual void SetMatrix(const Matrix34& mat);
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virtual EERType GetRenderNodeType();
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virtual const char* GetEntityClassName() const { return "Cloud"; }
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virtual const char* GetName() const { return "Cloud"; }
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virtual Vec3 GetPos(bool bWorldOnly = true) const;
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virtual void Render(const SRendParams& rParam, const SRenderingPassInfo& passInfo);
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void SetMaterial(_smart_ptr<IMaterial> pMat) override { m_pMaterial = pMat; }
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virtual _smart_ptr<IMaterial> GetMaterial(Vec3* pHitPos = NULL);
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virtual _smart_ptr<IMaterial> GetMaterialOverride() { return m_pMaterial; }
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virtual float GetMaxViewDist();
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virtual const AABB GetBBox() const { return m_WSBBox; }
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virtual void SetBBox(const AABB& WSBBox) { m_WSBBox = WSBBox; }
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virtual void FillBBox(AABB& aabb);
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virtual void OffsetPosition(const Vec3& delta);
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//////////////////////////////////////////////////////////////////////////
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bool CheckIntersection(const Vec3& p1, const Vec3& p2);
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void MoveCloud();
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void GetMemoryUsage(ICrySizer* pSizer) const
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{
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pSizer->AddObject(this, sizeof(*this));
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}
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private:
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void SetCloudDesc(SCloudDescription* pCloud);
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~CCloudRenderNode();
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virtual void SetMatrixInternal(const Matrix34& mat, bool updateOrigin);
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private:
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Vec3 m_pos;
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float m_fScale;
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_smart_ptr<IMaterial> m_pMaterial;
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_smart_ptr<SCloudDescription> m_pCloudDesc;
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Matrix34 m_matrix;
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Matrix34 m_offsetedMatrix;
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Vec3 m_vOffset;
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AABB m_bounds;
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CREBaseCloud* m_pCloudRenderElement;
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CREImposter* m_pREImposter;
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float m_alpha;
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Vec3 m_origin;
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SCloudMovementProperties m_moveProps;
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AABB m_WSBBox;
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};
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#endif // CRYINCLUDE_CRY3DENGINE_CLOUDRENDERNODE_H
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