You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/Atom/Tools/ShaderManagementConsole/Code/Source/Window
Guthrie Adams dc598a8b3c Atom Tools: move boilerplate document management code to atom tools framework
• Moved all of the common save and load code to the document base class
• Moved undo and redo support to document base class but will probably extract to its own class or replace with one from AzTF
• Streamlined material editor, shader management console, and other tools with updated document code
• Cleaned up some of shader management console loading code, added support for saving, as well as getting and setting the shader variant list source data structure

Signed-off-by: Guthrie Adams <guthadam@amazon.com>
4 years ago
..
Icons Add newlines to the end of all files 5 years ago
ShaderManagementConsole.qrc Initial commit 5 years ago
ShaderManagementConsoleBrowserInteractions.cpp Windows and Linux compiling 4 years ago
ShaderManagementConsoleBrowserInteractions.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ShaderManagementConsoleWindow.cpp Atom Tools: move boilerplate document management code to atom tools framework 4 years ago
ShaderManagementConsoleWindow.h Atom Tools: Removing unnecessary modules, components, and dead code from SMC 4 years ago