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o3de/Code/Tools/SceneAPI/SceneBuilder/SceneSystem.h

58 lines
2.0 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/smart_ptr/unique_ptr.h>
#include <SceneAPI/SceneBuilder/SceneBuilderConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
namespace AZ
{
class Vector3;
namespace SDKScene
{
class SceneWrapperBase;
}
namespace SceneAPI
{
class SCENE_BUILDER_API SceneSystem
{
public:
SceneSystem();
void Set(const SDKScene::SceneWrapperBase* sceneWrapper);
void SwapVec3ForUpAxis(Vector3& swapVector) const;
void SwapTransformForUpAxis(DataTypes::MatrixType& inOutTransform) const;
void ConvertUnit(Vector3& scaleVector) const;
void ConvertUnit(DataTypes::MatrixType& inOutTransform) const;
void ConvertBoneUnit(DataTypes::MatrixType& inOutTransform) const;
//! Get effect unit size in meters of this scene, internally FBX saves it in the following manner
//! GlobalSettings: {
//! P : "UnitScaleFactor", "double", "Number", "", 2.54
float GetUnitSizeInMeters() const { return m_unitSizeInMeters; }
//! Get original unit size in meters of this scene, internally FBX saves it in the following manner
//! GlobalSettings: {
//! P : "OriginalUnitScaleFactor", "double", "Number", "", 2.54
float GetOriginalUnitSizeInMeters() const { return m_originalUnitSizeInMeters; }
protected:
float m_unitSizeInMeters = 1;
float m_originalUnitSizeInMeters = 1;
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
AZStd::unique_ptr<DataTypes::MatrixType> m_adjustTransform;
AZStd::unique_ptr<DataTypes::MatrixType> m_adjustTransformInverse;
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
};
}
};