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o3de/Code/Legacy/CryCommon/IIndexedMesh.h

55 lines
1.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "Cry_Color.h"
#include <Vertex.h>
// Description:
// 2D Texture coordinates used by CMesh.
struct SMeshTexCoord
{
SMeshTexCoord() {}
private:
float s, t;
public:
bool IsEquivalent(const SMeshTexCoord& other, float epsilon = 0.00005f) const
{
return
(fabs_tpl(s - other.s) <= epsilon) &&
(fabs_tpl(t - other.t) <= epsilon);
}
ILINE Vec2 GetUV() const
{
return Vec2(s, t);
}
};
// Description:
// RGBA Color description structure used by CMesh.
struct SMeshColor
{
SMeshColor() {}
private:
uint8 r, g, b, a;
public:
explicit SMeshColor(uint8 otherr, uint8 otherg, uint8 otherb, uint8 othera)
{
r = otherr;
g = otherg;
b = otherb;
a = othera;
}
};