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o3de/Code/Editor/Lib/Tests/test_ModularViewportCameraC...

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AtomToolsFramework/Viewport/ModularViewportCameraController.h>
#include <AzCore/Settings/SettingsRegistryImpl.h>
#include <AzFramework/Viewport/ViewportControllerList.h>
#include <AzToolsFramework/Input/QtEventToAzInputManager.h>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <EditorViewportWidget.h>
#include <Mocks/MockWindowRequests.h>
namespace UnitTest
{
const QSize WidgetSize = QSize(1920, 1080);
using AzToolsFramework::ViewportInteraction::MouseInteractionEvent;
class ViewportMouseCursorRequestImpl : public AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler
{
public:
void Connect(const AzFramework::ViewportId viewportId, AzToolsFramework::QtEventToAzInputMapper* inputChannelMapper)
{
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler::BusConnect(viewportId);
m_inputChannelMapper = inputChannelMapper;
}
void Disconnect()
{
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Handler::BusDisconnect();
}
// ViewportMouseCursorRequestBus overrides ...
void BeginCursorCapture() override;
void EndCursorCapture() override;
bool IsMouseOver() const override;
void SetOverrideCursor(AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride) override;
void ClearOverrideCursor() override;
private:
AzToolsFramework::QtEventToAzInputMapper* m_inputChannelMapper = nullptr;
};
void ViewportMouseCursorRequestImpl::BeginCursorCapture()
{
m_inputChannelMapper->SetCursorCaptureEnabled(true);
}
void ViewportMouseCursorRequestImpl::EndCursorCapture()
{
m_inputChannelMapper->SetCursorCaptureEnabled(false);
}
bool ViewportMouseCursorRequestImpl::IsMouseOver() const
{
return true;
}
void ViewportMouseCursorRequestImpl::SetOverrideCursor(
[[maybe_unused]] AzToolsFramework::ViewportInteraction::CursorStyleOverride cursorStyleOverride)
{
// noop
}
void ViewportMouseCursorRequestImpl::ClearOverrideCursor()
{
// noop
}
class ModularViewportCameraControllerFixture : public AllocatorsTestFixture
{
public:
static const AzFramework::ViewportId TestViewportId;
void SetUp() override
{
AllocatorsTestFixture::SetUp();
m_rootWidget = AZStd::make_unique<QWidget>();
m_rootWidget->setFixedSize(WidgetSize);
m_rootWidget->move(0, 0); // explicitly set the widget to be in the upper left corner
m_controllerList = AZStd::make_shared<AzFramework::ViewportControllerList>();
m_controllerList->RegisterViewportContext(TestViewportId);
m_inputChannelMapper = AZStd::make_unique<AzToolsFramework::QtEventToAzInputMapper>(m_rootWidget.get(), TestViewportId);
m_settingsRegistry = AZStd::make_unique<AZ::SettingsRegistryImpl>();
AZ::SettingsRegistry::Register(m_settingsRegistry.get());
}
void TearDown() override
{
AZ::SettingsRegistry::Unregister(m_settingsRegistry.get());
m_settingsRegistry.reset();
m_inputChannelMapper.reset();
m_controllerList->UnregisterViewportContext(TestViewportId);
m_controllerList.reset();
m_rootWidget.reset();
AllocatorsTestFixture::TearDown();
}
void PrepareCollaborators()
{
AzFramework::NativeWindowHandle nativeWindowHandle = nullptr;
// listen for events signaled from QtEventToAzInputMapper and forward to the controller list
QObject::connect(
m_inputChannelMapper.get(), &AzToolsFramework::QtEventToAzInputMapper::InputChannelUpdated, m_rootWidget.get(),
[this, nativeWindowHandle](const AzFramework::InputChannel* inputChannel, [[maybe_unused]] QEvent* event)
{
m_controllerList->HandleInputChannelEvent(
AzFramework::ViewportControllerInputEvent{ TestViewportId, nativeWindowHandle, *inputChannel });
});
m_mockWindowRequests.Connect(nativeWindowHandle);
using ::testing::Return;
// note: WindowRequests is used internally by ModularViewportCameraController, this ensures it returns the viewport size we want
ON_CALL(m_mockWindowRequests, GetClientAreaSize())
.WillByDefault(Return(AzFramework::WindowSize(WidgetSize.width(), WidgetSize.height())));
// respond to begin/end cursor capture events
m_viewportMouseCursorRequests.Connect(TestViewportId, m_inputChannelMapper.get());
// create editor modular camera
m_editorModularViewportCameraComposer = AZStd::make_unique<SandboxEditor::EditorModularViewportCameraComposer>(TestViewportId);
auto controller = m_editorModularViewportCameraComposer->CreateModularViewportCameraController();
// set some overrides for the test
controller->SetCameraViewportContextBuilderCallback(
[this](AZStd::unique_ptr<AtomToolsFramework::ModularCameraViewportContext>& cameraViewportContext)
{
cameraViewportContext = AZStd::make_unique<AtomToolsFramework::PlaceholderModularCameraViewportContextImpl>();
m_cameraViewportContextView = cameraViewportContext.get();
});
// disable smoothing in the test
controller->SetCameraPropsBuilderCallback(
[](AzFramework::CameraProps& cameraProps)
{
cameraProps.m_rotateSmoothingEnabledFn = []
{
return false;
};
cameraProps.m_translateSmoothingEnabledFn = []
{
return false;
};
});
m_controllerList->Add(controller);
}
void HaltCollaborators()
{
m_editorModularViewportCameraComposer.reset();
m_mockWindowRequests.Disconnect();
m_viewportMouseCursorRequests.Disconnect();
m_cameraViewportContextView = nullptr;
}
void RepeatDiagonalMouseMovements(const AZStd::function<float()>& deltaTimeFn)
{
// move to the center of the screen
const auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
// move mouse diagonally to top right, then to bottom left and back repeatedly
auto current = start;
auto halfDelta = QPoint(200, -200);
const int iterationsPerDiagonal = 50;
for (int diagonals = 0; diagonals < 80; ++diagonals)
{
for (int i = 0; i < iterationsPerDiagonal; ++i)
{
MousePressAndMove(m_rootWidget.get(), current, halfDelta / iterationsPerDiagonal, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
current += halfDelta / iterationsPerDiagonal;
}
if (diagonals % 2 == 0)
{
halfDelta.setX(halfDelta.x() * -1);
halfDelta.setY(halfDelta.y() * -1);
}
}
QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, current);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTimeFn()), AZ::ScriptTimePoint() });
}
AZStd::unique_ptr<QWidget> m_rootWidget;
AzFramework::ViewportControllerListPtr m_controllerList;
AZStd::unique_ptr<AzToolsFramework::QtEventToAzInputMapper> m_inputChannelMapper;
::testing::NiceMock<MockWindowRequests> m_mockWindowRequests;
ViewportMouseCursorRequestImpl m_viewportMouseCursorRequests;
AtomToolsFramework::ModularCameraViewportContext* m_cameraViewportContextView = nullptr;
AZStd::unique_ptr<AZ::SettingsRegistryInterface> m_settingsRegistry;
AZStd::unique_ptr<SandboxEditor::EditorModularViewportCameraComposer> m_editorModularViewportCameraComposer;
};
const AzFramework::ViewportId ModularViewportCameraControllerFixture::TestViewportId = AzFramework::ViewportId(0);
TEST_F(ModularViewportCameraControllerFixture, MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithVaryingDeltaTime)
{
SandboxEditor::SetCameraCaptureCursorForLook(false);
// Given
PrepareCollaborators();
// When
RepeatDiagonalMouseMovements(
[t = 0.0f]() mutable
{
// vary between 30 and 50 fps (40 +/- 10)
const float fps = 40.0f + (10.0f * AZStd::sin(t));
t += AZ::DegToRad(5.0f);
return 1.0f / fps;
});
// Then
// ensure the camera rotation is the identity (no significant drift has occurred as we moved the mouse)
const AZ::Transform cameraRotation = m_cameraViewportContextView->GetCameraTransform();
EXPECT_THAT(cameraRotation.GetRotation(), IsClose(AZ::Quaternion::CreateIdentity()));
// Clean-up
HaltCollaborators();
}
class ModularViewportCameraControllerDeltaTimeParamFixture
: public ModularViewportCameraControllerFixture
, public ::testing::WithParamInterface<float> // delta time
{
};
TEST_P(
ModularViewportCameraControllerDeltaTimeParamFixture,
MouseMovementDoesNotAccumulateExcessiveDriftInModularViewportCameraWithFixedDeltaTime)
{
SandboxEditor::SetCameraCaptureCursorForLook(false);
// Given
PrepareCollaborators();
// When
RepeatDiagonalMouseMovements(
[this]
{
return GetParam();
});
// Then
// ensure the camera rotation is the identity (no significant drift has occurred as we moved the mouse)
const AZ::Transform cameraRotation = m_cameraViewportContextView->GetCameraTransform();
EXPECT_THAT(cameraRotation.GetRotation(), IsClose(AZ::Quaternion::CreateIdentity()));
// Clean-up
HaltCollaborators();
}
INSTANTIATE_TEST_CASE_P(
All, ModularViewportCameraControllerDeltaTimeParamFixture, testing::Values(1.0f / 60.0f, 1.0f / 50.0f, 1.0f / 30.0f));
TEST_F(ModularViewportCameraControllerFixture, MouseMovementOrientatesCameraWhenCursorIsCaptured)
{
// Given
PrepareCollaborators();
// ensure cursor is captured
SandboxEditor::SetCameraCaptureCursorForLook(true);
const float deltaTime = 1.0f / 60.0f;
// When
// move to the center of the screen
auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
const auto mouseDelta = QPoint(5, 0);
// initial movement to begin the camera behavior
MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// move the cursor right
for (int i = 0; i < 50; ++i)
{
MousePressAndMove(m_rootWidget.get(), start + mouseDelta, mouseDelta, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
}
// move the cursor left (do an extra iteration moving left to account for the initial dead-zone)
for (int i = 0; i < 51; ++i)
{
MousePressAndMove(m_rootWidget.get(), start + mouseDelta, -mouseDelta, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
}
QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::KeyboardModifier::NoModifier, start + mouseDelta);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// Then
// retrieve the amount of yaw rotation
const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
// camera should be back at the center (no yaw)
using ::testing::FloatNear;
EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
// Clean-up
HaltCollaborators();
}
TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotContinueToRotateGivenNoInputWhenCaptured)
{
// Given
PrepareCollaborators();
SandboxEditor::SetCameraCaptureCursorForLook(true);
const float deltaTime = 1.0f / 60.0f;
// When
// move to the center of the screen
auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// will move a small amount initially
const auto mouseDelta = QPoint(5, 0);
MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
// ensure further updates to not continue to rotate
for (int i = 0; i < 50; ++i)
{
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
}
// Then
// ensure the camera rotation is no longer the identity
const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
// initial amount of rotation after first mouse move
using ::testing::FloatNear;
EXPECT_THAT(eulerAngles.GetZ(), FloatNear(-0.025f, 0.001f));
// Clean-up
HaltCollaborators();
}
// test to verify deltas and cursor positions are handled correctly when the widget is moved
TEST_F(ModularViewportCameraControllerFixture, CameraDoesNotStutterAfterWidgetIsMoved)
{
// Given
PrepareCollaborators();
SandboxEditor::SetCameraCaptureCursorForLook(true);
const float deltaTime = 1.0f / 60.0f;
// When
// move cursor to the center of the screen
auto start = QPoint(WidgetSize.width() / 2, WidgetSize.height() / 2);
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// move camera right
const auto mouseDelta = QPoint(200, 0);
MousePressAndMove(m_rootWidget.get(), start, mouseDelta, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
QTest::mouseRelease(m_rootWidget.get(), Qt::MouseButton::RightButton, Qt::NoModifier, start + mouseDelta);
// update the position of the widget
const auto offset = QPoint(500, 500);
m_rootWidget->move(offset);
// move cursor back to widget center
MouseMove(m_rootWidget.get(), start, QPoint(0, 0));
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// move camera left
MousePressAndMove(m_rootWidget.get(), start, -mouseDelta, Qt::MouseButton::RightButton);
m_controllerList->UpdateViewport({ TestViewportId, AzFramework::FloatSeconds(deltaTime), AZ::ScriptTimePoint() });
// Then
// ensure the camera rotation has returned to the identity
const AZ::Quaternion cameraRotation = m_cameraViewportContextView->GetCameraTransform().GetRotation();
const auto eulerAngles = AzFramework::EulerAngles(AZ::Matrix3x3::CreateFromQuaternion(cameraRotation));
using ::testing::FloatNear;
EXPECT_THAT(eulerAngles.GetX(), FloatNear(0.0f, 0.001f));
EXPECT_THAT(eulerAngles.GetZ(), FloatNear(0.0f, 0.001f));
// Clean-up
HaltCollaborators();
}
} // namespace UnitTest