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bcfe3d38786abd850fd5f88f3d967de7e282be11
o3de/Gems/Atom/Tools
T
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nvsickle bcfe3d3878 Revert "Refresh rate driven rendering tick logic (#3375)"
This reverts commit db63dcbcd9.

Signed-off-by: nvsickle <nvsickle@amazon.com>
2021-09-21 16:47:24 -07:00
..
AtomToolsFramework
Revert "Refresh rate driven rendering tick logic (#3375)"
2021-09-21 16:47:24 -07:00
MaterialEditor
These changes make material system report warnings when gameplay scripts attempt to change PSO-impacting material properties at runtime. So far the material system has always allowed any properties to be changed at runtime, including those that affect Pipeline State Objects (PSOs), as this is supported on several platforms. But some platforms require that Pipeline State Objects be pre-compiled and shipped with the game. At some point we will need to add new restrictions that limit what material properties can be changed at runtime. In the meantime, these warnings should alert users to avoid this, as the functionality likely won't be supported in the future.
2021-09-13 17:05:11 -07:00
ShaderCanvas
Initial commit
2021-03-08 14:30:57 -08:00
ShaderManagementConsole
Merge branch 'development' into cmake/linux_fix_warn_unused
2021-08-24 10:43:48 -07:00
CMakeLists.txt
Shorten copyright headers by splitting into 2 lines (#2213)
2021-07-16 15:25:48 -07:00
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