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127 lines
2.9 KiB
Plaintext
127 lines
2.9 KiB
Plaintext
////////////////////////////////////////////////////////////////////////////
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//
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// All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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// its licensors.
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//
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// For complete copyright and license terms please see the LICENSE at the root of this
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// distribution (the "License"). All use of this software is governed by the License,
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// or, if provided, by the license below or the license accompanying this file. Do not
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// remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//
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// Description: Fur shader extension used by the editor
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// for automatic shader generation (based on "Fur" shader template)
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//
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////////////////////////////////////////////////////////////////////////////
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Version (1.00)
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UsesCommonGlobalFlags
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Property
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{
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Name = %NORMAL_MAP
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Mask = 0x1
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Property (Normal map)
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Description (Use normal-map texture)
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DependencySet = $TEX_Normals
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DependencyReset = $TEX_Normals
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Hidden
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}
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Property
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{
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Name = %SPECULAR_MAP
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Mask = 0x2
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Property (Specular map)
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Description (Use specular map as separate texture)
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DependencySet = $TEX_Specular
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DependencyReset = $TEX_Specular
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Hidden
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}
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Property
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{
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Name = %CUSTOM_MODIFICATOR
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Mask = 0x4
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Property (Call CustomModificator function in vertex shader)
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DependencySet = $UserEnabled
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Hidden
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}
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Property
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{
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Name = %FUR_VERT_COLORS
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Mask = 0x8
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Property (Fur Color Data)
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Description (Vertex color channel contains fur combing and scaling info)
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}
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Property
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{
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Name = %FUR_WIND_BENDING
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Mask = 0x10
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Property (Wind bending)
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Description (Enable wind bending for fur)
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}
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Property
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{
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Name = %FUR_BLENDLAYER
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Mask = 0x20
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Property (Fur Blendlayer)
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Description (Diffuse layer blended into fur as it grows from base to tip)
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}
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Property
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{
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Name = %FUR_BLENDCOLOR
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Mask = 0x40
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Property (Fur Blend color)
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Description (Specified color blended into fur diffuse as it grows from base to tip)
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}
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Property
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{
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Name = %FUR_LENGTH_SCALED
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Mask = 0x80
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Property (Scale fur length)
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Description (Fur length scales with object scale)
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}
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Property
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{
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Name = %MODEL_SPACE_Z_UP
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Mask = 0x100
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Property (Model Space Z Up)
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Description (Check if model was generated with Z up, if unchecked, assumes Y up)
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}
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Property
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{
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Name = %DEPTH_FIXUP
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Mask = 0x200
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Property (Depth Fixup)
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Description (Write depth for depth of field and postprocessing)
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DependencySet = $UserEnabled
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Hidden
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}
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Property
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{
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Name = %ZPASS_CUSTOM_DIFFUSE
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Mask = 0x400
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Property (Calls GetZPassDiffuse function in z pass pixel shader for custom diffuse handling)
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DependencySet = $UserEnabled
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Hidden
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}
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Property
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{
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Name = %FUR_MULTI_LAYER_ALPHA_BLEND
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Mask = 0x800
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Property(Enable OIT)
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Description(Use OIT for accurate alpha blending - performance penalty expected)
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}
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