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o3de/Gems/LyShineExamples/Assets/UI/Scripts/LyShineExamples/ShowAndInputEnableElementButton.lua
T
2021-04-23 09:43:40 -07:00

42 lines
1.6 KiB
Lua

----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "License"). All use of this software is governed by the License,
-- or, if provided, by the license below or the license accompanying this file. Do not
-- remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
--
--
----------------------------------------------------------------------------------------------------
local ShowAndInputEnableElementButton =
{
Properties =
{
HelpElement = {default = EntityId()},
},
}
function ShowAndInputEnableElementButton:OnActivate()
self.buttonHandler = UiButtonNotificationBus.Connect(self, self.entityId)
end
function ShowAndInputEnableElementButton:OnDeactivate()
self.buttonHandler:Disconnect()
end
function ShowAndInputEnableElementButton:OnButtonClick()
if UiElementBus.Event.IsEnabled(self.Properties.HelpElement) then
UiElementBus.Event.SetIsEnabled(self.Properties.HelpElement, false)
UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.HelpElement, false)
else
UiElementBus.Event.SetIsEnabled(self.Properties.HelpElement, true)
UiInteractableBus.Event.SetIsHandlingEvents(self.Properties.HelpElement, true)
end
end
return ShowAndInputEnableElementButton