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38 lines
1.0 KiB
Plaintext
38 lines
1.0 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <scenesrg.srgi>
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#include <viewsrg.srgi>
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#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
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#include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
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#include <Atom/Features/SrgSemantics.azsli>
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#include "ReflectionScreenSpaceBlurCommon.azsli"
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ShaderResourceGroup PassSrg : SRG_PerPass
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{
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RWTexture2D<float4> m_input;
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RWTexture2D<float4> m_output;
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uint m_imageWidth;
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uint m_imageHeight;
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float m_outputScale;
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}
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#include <Atom/RPI/ShaderResourceGroups/DefaultDrawSrg.azsli>
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// Pixel Shader
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PSOutput MainPS(VSOutput IN)
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{
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// horizontal blur uses coordinates from the mip-level render target
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float3 result = GaussianFilter(IN.m_position.xy, TexelOffsetsH, PassSrg::m_input);
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PSOutput OUT;
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OUT.m_color = float4(result, 1.0f);
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return OUT;
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}
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